protected override void OnInitialize() { base.OnInitialize(); foreach (KeyValuePair <string, IAssetLoader> pair in Description.Loaders) { Loaders.Add(pair.Key, pair.Value); } foreach (KeyValuePair <string, IAssetInfo> pair in Description.Assets) { Assets.Add(pair.Key, pair.Value); } Log.Debug("Assets Module initialized", new { loadersCount = Loaders.Entries.Count, assetsCount = Assets.Entries.Count }); for (int i = 0; i < Description.PreloadAssets.Count; i++) { string id = Description.PreloadAssets[i]; this.Load <Object>(id); } Log.Debug("Assets Module preload", new { count = Description.PreloadAssets.Count }); }
private void Test() { if (RaceIsOn) { throw new Exception("Гонка уже началась! Сначала остановите гонку"); } Bolides.AddRange(new List <Bolide>() { new Bolide("Ferrari", TrackWidth, TrackHeight), new Bolide("RedBull", TrackWidth, TrackHeight), new Bolide("ForceIndia", TrackWidth, TrackHeight), new Bolide("Mercedes", TrackWidth, TrackHeight), }); foreach (Bolide bolide in Bolides) { Mechanic mechanic = new Mechanic(bolide.Name, bolide); mechanic.SetPosition(TrackWidth, TrackHeight); Mechanics.Add(mechanic); ReparingLoader repaing = new ReparingLoader(bolide.Name, bolide); repaing.SetPosition(TrackWidth, TrackHeight); Loaders.Add(repaing); SafetyCar safety = new SafetyCar(bolide.Name, bolide); safety.SetPosition(TrackWidth, TrackHeight); Loaders.Add(safety); } }
public void AddRacer(string Name) { if (!RaceIsOn) { Bolide newbolide = new Bolide(Name, TrackWidth, TrackHeight); Bolides.Add(newbolide); Mechanic newmechanic = new Mechanic(Name, newbolide); newmechanic.SetPosition(TrackWidth, TrackHeight); Mechanics.Add(newmechanic); ReparingLoader newloader = new ReparingLoader(Name, newbolide); newloader.SetPosition(TrackWidth, TrackHeight); Loaders.Add(newloader); SafetyCar safety = new SafetyCar(Name, newbolide); safety.SetPosition(TrackWidth, TrackHeight); Loaders.Add(safety); SetStartGrid(); } else { throw new Exception("Гонка уже началась! Сначала остановите гонку"); } }
/// <summary> /// Allow to add custom loader to the internal list /// </summary> /// <param name="loader">Loader to add</param> public void AddLoader(ILoader loader) { loader.AllocInstruments += AllocInstruments; loader.AllocPatterns += AllocPatterns; loader.AllocSamples += AllocSamples; loader.AllocTracks += AllocTracks; Loaders.Add(loader); }
public void AddTask(ILoaderTaskGroup task, int parallelCount) { for (var i = 0; i < parallelCount; i++) { var newLoader = task.NewTaskLoader(this, Proxy, Logger); newLoader.Finished += LoaderFinished; Loaders.Add(newLoader); if (Running) { newLoader.RunNext(); } } }
/// <summary> /// Load all internals loaders /// </summary> private void LoadInternalsLoaders() { // Retrieve types that implements ILoader interface // ReSharper disable AssignNullToNotNullAttribute var loaders = Assembly.GetExecutingAssembly().GetExportedTypes().Where(x => x.GetInterface(typeof(ILoader).FullName, false) != null).ToList(); // ReSharper restore AssignNullToNotNullAttribute loaders.ForEach(new Action <Type>(x => { var loader = (ILoader)Activator.CreateInstance(x); loader.AllocInstruments += AllocInstruments; loader.AllocPatterns += AllocPatterns; loader.AllocSamples += AllocSamples; loader.AllocTracks += AllocTracks; Loaders.Add(loader); })); }
protected override void OnInitialize() { base.OnInitialize(); foreach (KeyValuePair <string, ISceneLoader> pair in Description.Loaders) { Loaders.Add(pair.Key, pair.Value); } foreach (KeyValuePair <string, ISceneInfo> pair in Description.Scenes) { Scenes.Add(pair.Key, pair.Value); } Log.Debug("Scene Module initialized", new { loadersCount = Loaders.Entries.Count, scenesCount = Scenes.Entries.Count }); }
private void Test() { if (RaceIsOn) { throw new Exception("Гонка уже началась! Сначала остановите гонку"); } Bolides.AddRange(new List <Bolide>() { new Bolide("Ferrari"), new Bolide("RedBull"), new Bolide("ForceIndia"), new Bolide("Mercedes"), }); foreach (Bolide bolide in Bolides) { Mechanic mechanic = new Mechanic(bolide.Name, bolide); mechanic.SetPosition(TrackWidth, TrackHeight); Mechanics.Add(mechanic); } ReparingLoader reparing1 = new ReparingLoader("Loader1"); reparing1.SetPosition(TrackWidth, TrackHeight); Loaders.Add(reparing1); ReparingLoader reparing2 = new ReparingLoader("Loader2"); reparing2.SetPosition(TrackWidth, TrackHeight); Loaders.Add(reparing2); CleaningLoader cleaning1 = new CleaningLoader("Loader3"); cleaning1.SetPosition(TrackWidth, TrackHeight); Loaders.Add(cleaning1); CleaningLoader cleaning2 = new CleaningLoader("Loader4"); cleaning2.SetPosition(TrackWidth, TrackHeight); Loaders.Add(cleaning2); }
public static void AddLoader(PluginLoader loader) { Loaders.Add(loader); }
public void Load(WebLoader loader) { Loaders.Add(loader); }