private void Test(Scene _scene, LoadSceneMode _loadSceneMode) { Loader = FindObjectOfType <LoaderTLevel>(); Loader.EndLevelPanel(); SceneManager.sceneLoaded -= Test; }
private void Test(Scene _scene, LoadSceneMode _loadSceneMode) { Loader = FindObjectOfType <LoaderTLevel>(); Loader.SetUpChangeSelection(); SceneManager.sceneLoaded -= Test; }