public void showActiveShipsCard(LoadedShip ship) { Transform shipCardPrefab = Resources.Load <Transform>(PREFAB_FOLDER_NAME); Sprite shipSprite = Resources.Load <Sprite>(IMAGE_FOLDER_NAME + "/" + ship.getShip().ShipName.Replace("/", "")); Transform shipCard = (Transform)GameObject.Instantiate( shipCardPrefab, new Vector3(100, 100, 0), Quaternion.identity ); shipCard.transform.SetParent(TargetCanvas.transform, false); shipCard.transform.Find("Ship Name").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().ShipName.ToString(); shipCard.transform.Find("Ship Image").gameObject.GetComponent <Image>().sprite = shipSprite; shipCard.transform.Find("Attack Power Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Weapon.ToString(); shipCard.transform.Find("Agility Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Agility.ToString(); shipCard.transform.Find("Hull Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Hull.ToString(); shipCard.transform.Find("Shield Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Shield.ToString(); }
public void mockPlayerSquadrons() { Ships ships = XMLLoader.getShips("rebel_ships.xml"); Pilots pilots = XMLLoader.getPilots("t65xw_pilots.xml"); LoadedShip ship1 = new LoadedShip(); ship1.setShip(ships.Ship[0]); ship1.setPilot(pilots.Pilot[0]); //Adding event actions to be registered for event handling. //TODO Is the input parameter correct/enough?????? ship1.addEventAction(new EventActionWedgeAntilles(ship1)); LoadedShip ship2 = new LoadedShip(); ship2.setShip(ships.Ship[0]); ship2.setPilot(pilots.Pilot[1]); ship2.getPilot().Level = ship1.getPilot().Level; //List<LoadedShip> squadron1 = new List<LoadedShip>(); /*foreach (LoadedShip ship in LocalDataWrapper.getPlayer().getSquadron()) * { * squadron1.Add(ship); * * //Registering event actions... * foreach (CustomEventBase eventAction in ship.getEventActions()) * { * EventActionRegister.registerEventAction(eventAction); * } * }*/ LocalDataWrapper.getPlayer().setChosenSide("Rebels"); LocalDataWrapper.getPlayer().setPLayerID(1); LocalDataWrapper.getPlayer().setAI(false); if (LocalDataWrapper.getPlayer().getSquadron() == null || LocalDataWrapper.getPlayer().getSquadron().Count == 0) { LocalDataWrapper.getPlayer().setSelectedEmptyShip(ship1.getShip()); LocalDataWrapper.getPlayer().addPilotToSquadron(ship1.getPilot()); LocalDataWrapper.getPlayer().setSelectedEmptyShip(ship2.getShip()); LocalDataWrapper.getPlayer().addPilotToSquadron(ship2.getPilot()); //LocalDataWrapper.getPlayer().setSquadron(squadron1); } //AI PLAYER!! Player player2 = new Player(); player2.setChosenSide("Empire"); player2.setPlayerName("AI Player"); player2.setPLayerID(2); Ships ships2 = XMLLoader.getShips("imperial_ships.xml"); Pilots pilots2 = XMLLoader.getPilots("tief_pilots.xml"); LoadedShip ship3 = new LoadedShip(); ship3.setShip(ships2.Ship[0]); ship3.setPilot(pilots2.Pilot[0]); player2.setSelectedEmptyShip(ship3.getShip()); player2.addPilotToSquadron(ship3.getPilot()); LoadedShip ship4 = new LoadedShip(); ship4.setShip(ships2.Ship[0]); ship4.setPilot(pilots2.Pilot[1]); player2.setSelectedEmptyShip(ship4.getShip()); player2.addPilotToSquadron(ship4.getPilot()); LoadedShip ship5 = new LoadedShip(); ship5.setShip(ships2.Ship[0]); ship5.setPilot(pilots2.Pilot[2]); player2.setSelectedEmptyShip(ship5.getShip()); player2.addPilotToSquadron(ship5.getPilot()); LoadedShip ship6 = new LoadedShip(); ship6.setShip(ships2.Ship[0]); ship6.setPilot(pilots2.Pilot[0]); player2.setSelectedEmptyShip(ship6.getShip()); player2.addPilotToSquadron(ship6.getPilot()); LoadedShip ship7 = new LoadedShip(); ship7.setShip(ships2.Ship[0]); ship7.setPilot(pilots2.Pilot[0]); player2.setSelectedEmptyShip(ship7.getShip()); player2.addPilotToSquadron(ship7.getPilot()); LoadedShip ship8 = new LoadedShip(); ship8.setShip(ships2.Ship[0]); ship8.setPilot(pilots2.Pilot[0]); player2.setSelectedEmptyShip(ship8.getShip()); player2.addPilotToSquadron(ship8.getPilot()); player2.setAI(true); MatchDatas.addPlayer(LocalDataWrapper.getPlayer()); MatchDatas.addPlayer(player2); }
public void showPilotCard(GameObject target) { LoadedShip ship = MatchDatas.getPlayers()[MatchDatas.getActivePlayerIndex()].getSelectedhip(); string side = ""; Image image; Sprite sprite; foreach (Player player in MatchDatas.getPlayers()) { foreach (LoadedShip ls in player.getSquadron()) { if (ls.getShip().ShipId == ship.getShip().ShipId&& ls.getPilot().Name.Equals(ship.getPilot().Name)) { side = player.getChosenSide(); break; } if (!side.Equals("")) { break; } } } target.transform.Find("PilotName").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getPilot().Name.ToLower(); target.transform.Find("ShipType").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().ShipName.ToLower(); target.transform.Find("Description").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getPilot().Text.ToLower(); target.transform.Find("BaseCostHolder/BaseCost").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getPilot().Cost.ToString(); target.transform.Find("ShieldValueHolder/Value").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Shield.ToString(); target.transform.Find("HullValueHolder/Value").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Hull.ToString(); target.transform.Find("AgilityValueHolder/Value").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Agility.ToString(); target.transform.Find("PowerValueHolder/Value").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getShip().Weapon.ToString(); target.transform.Find("PilotLevelHolder/Value").gameObject.GetComponent <UnityEngine.UI.Text>().text = ship.getPilot().Level.ToString(); int actionIndex = 0; // TODO use prefabs instead??? foreach (string action in ship.getShip().Actions.Action) { image = null; sprite = Resources.Load <Sprite>(SquadBuilderConstants.IMAGE_FOLDER_NAME + "/" + action.Replace(" ", "-")); Transform actionIconPrefab = Resources.Load <Transform>(SquadBuilderConstants.PREFABS_FOLDER_NAME + "/" + SquadBuilderConstants.ACTION_ICON); RectTransform rt = (RectTransform)actionIconPrefab; float actionIconWidth = rt.rect.width; Transform actionIcon = (Transform)GameObject.Instantiate( actionIconPrefab, new Vector3((actionIndex * actionIconWidth) + SquadBuilderConstants.UPGRADE_IMAGE_X_OFFSET, SquadBuilderConstants.UPGRADE_IMAGE_Y_OFFSET, SquadBuilderConstants.UPGRADE_IMAGE_Z_OFFSET), Quaternion.identity ); Transform actionsBar = target.transform.Find("ActionIcons"); Image actionIconImage = actionIcon.gameObject.GetComponent <Image>(); actionIcon.transform.SetParent(actionsBar, false); actionIconImage.sprite = sprite; actionIconImage.color = new Color(actionIconImage.color.r, actionIconImage.color.g, actionIconImage.color.b, 1.0f); /*if (ship.getNumOfActions() > 0 && ship.isBeforeAction() && !actionHasBeenUsed(ship, action)) * { * addActionToSelector(target, action, actionIndex); * }*/ actionIndex++; } sprite = Resources.Load <Sprite>(SquadBuilderConstants.IMAGE_FOLDER_NAME + "/" + side + "_pilot_card"); target.transform.Find("CardImage").gameObject.GetComponent <Image>().sprite = sprite; image = target.transform.Find("CardImage").gameObject.GetComponent <Image>(); image.color = new Color(image.color.r, image.color.g, image.color.b, 1.0f); sprite = Resources.Load <Sprite>(SquadBuilderConstants.IMAGE_FOLDER_NAME + "/" + ship.getShip().ShipId); target.transform.Find("CardImage/ShipImage").gameObject.GetComponent <Image>().sprite = sprite; image = target.transform.Find("CardImage/ShipImage").gameObject.GetComponent <Image>(); image.color = new Color(image.color.r, image.color.g, image.color.b, 1.0f); target.transform.Find("ShipDataManeuvers").gameObject.SetActive(false); target.SetActive(true); }