protected override void RegisterSettings(PerCharacterSettings tSettings) { if (Game.Current?.PlayerTroop?.StringId == null) { return; } if (tSettings == null || LoadedSettings.ContainsKey(tSettings.Id)) { return; } LoadedSettings.Add(tSettings.Id, tSettings); var path = Path.Combine(RootFolder, tSettings.CharacterId, tSettings.FolderName, tSettings.SubFolder ?? "", $"{tSettings.Id}.{tSettings.Format}"); if (AvailableSettingsFormats.ContainsKey(tSettings.Format)) { AvailableSettingsFormats[tSettings.Format].Load(tSettings, path); } else { AvailableSettingsFormats["memory"].Load(tSettings, path); } }
protected override void RegisterSettings(GlobalSettings?settings) { if (settings is null || LoadedSettings.ContainsKey(settings.Id)) { return; } LoadedSettings.Add(settings.Id, settings); var directoryPath = Path.Combine(RootFolder, settings.FolderName, settings.SubFolder); var settingsFormats = GenericServiceProvider.GetService <IEnumerable <ISettingsFormat> >() ?? Enumerable.Empty <ISettingsFormat>(); var settingsFormat = settingsFormats.FirstOrDefault(x => x.FormatTypes.Any(y => y == settings.FormatType)); settingsFormat?.Load(settings, directoryPath, settings.Id); }
/// <summary> /// Load RS_ASIO Settings from the Settings File. /// </summary> public LoadSettings() { LoadedSettings.Clear(); // Config LoadedSettings.Add(new Settings("Config", "EnableWasapiOutputs", 0)); LoadedSettings.Add(new Settings("Config", "EnableWasapiInputs", 0)); LoadedSettings.Add(new Settings("Config", "EnableAsio", 1)); // Asio LoadedSettings.Add(new Settings("Asio", "BufferSizeMode", "driver")); LoadedSettings.Add(new Settings("Asio", "CustomBufferSize", "")); // Asio.Output LoadedSettings.Add(new Settings("Asio.Output", "Driver", "")); LoadedSettings.Add(new Settings("Asio.Output", "BaseChannel", 0)); LoadedSettings.Add(new Settings("Asio.Output", "AltBaseChannel", "")); LoadedSettings.Add(new Settings("Asio.Output", "EnableSoftwareEndpointVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Output", "EnableSoftwareMasterVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Output", "SoftwareMasterVolumePercent", 100)); // Asio.Input.0 LoadedSettings.Add(new Settings("Asio.Input.0", "Driver", "")); LoadedSettings.Add(new Settings("Asio.Input.0", "Channel", 0)); LoadedSettings.Add(new Settings("Asio.Input.0", "EnableSoftwareEndpointVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.0", "EnableSoftwareMasterVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.0", "SoftwareMasterVolumePercent", 100)); // Asio.Input.1 LoadedSettings.Add(new Settings("Asio.Input.1", "Driver", "")); LoadedSettings.Add(new Settings("Asio.Input.1", "Channel", 1)); LoadedSettings.Add(new Settings("Asio.Input.1", "EnableSoftwareEndpointVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.1", "EnableSoftwareMasterVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.1", "SoftwareMasterVolumePercent", 100)); // Asio.Input.Mic LoadedSettings.Add(new Settings("Asio.Input.Mic", "Driver", "")); LoadedSettings.Add(new Settings("Asio.Input.Mic", "Channel", 1)); LoadedSettings.Add(new Settings("Asio.Input.Mic", "EnableSoftwareEndpointVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.Mic", "EnableSoftwareMasterVolumeControl", 1)); LoadedSettings.Add(new Settings("Asio.Input.Mic", "SoftwareMasterVolumePercent", 100)); WriteSettingsFile(); }
/// <inheritdoc/> protected override void RegisterSettings(PerSaveSettings?perSaveSettings) { var behavior = GenericServiceProvider.GetService <PerSaveCampaignBehavior>(); if (behavior is null) { return; } if (perSaveSettings is null) { return; } LoadedSettings.Add(perSaveSettings.Id, perSaveSettings); behavior.LoadSettings(perSaveSettings); }
protected virtual void RegisterSettings(TSettings tSettings) { if (tSettings == null || LoadedSettings.ContainsKey(tSettings.Id)) { return; } LoadedSettings.Add(tSettings.Id, tSettings); var path = Path.Combine(RootFolder, tSettings.FolderName, tSettings.SubFolder ?? "", $"{tSettings.Id}.{tSettings.Format}"); if (AvailableSettingsFormats.ContainsKey(tSettings.Format)) { AvailableSettingsFormats[tSettings.Format].Load(tSettings, path); } else { AvailableSettingsFormats["memory"].Load(tSettings, path); } }
/// <summary> /// Load Rocksmith Settings /// </summary> public LoadSettings() { LoadedSettings.Clear(); // Audio LoadedSettings.Add(new Settings("Audio", "EnableMicrophone", 1)); LoadedSettings.Add(new Settings("Audio", "ExclusiveMode", 1)); LoadedSettings.Add(new Settings("Audio", "LatencyBuffer", 4)); LoadedSettings.Add(new Settings("Audio", "ForceDefaultPlaybackDevice", "")); LoadedSettings.Add(new Settings("Audio", "ForceWDM", 0)); LoadedSettings.Add(new Settings("Audio", "ForceDirectXSink", 0)); LoadedSettings.Add(new Settings("Audio", "DumpAudioLog", 0)); LoadedSettings.Add(new Settings("Audio", "MaxOutputBufferSize", 0)); LoadedSettings.Add(new Settings("Audio", "RealToneCableOnly", 0)); LoadedSettings.Add(new Settings("Audio", "Win32UltraLowLatencyMode", 1)); // Renderer.Win32 LoadedSettings.Add(new Settings("Renderer.Win32", "ShowGamepadUI", 0)); LoadedSettings.Add(new Settings("Renderer.Win32", "ScreenWidth", 0)); LoadedSettings.Add(new Settings("Renderer.Win32", "ScreenHeight", 0)); LoadedSettings.Add(new Settings("Renderer.Win32", "Fullscreen", 2)); LoadedSettings.Add(new Settings("Renderer.Win32", "VisualQuality", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "RenderingWidth", 0)); LoadedSettings.Add(new Settings("Renderer.Win32", "RenderingHeight", 0)); LoadedSettings.Add(new Settings("Renderer.Win32", "EnablePostEffects", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "EnableShadows", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "EnableHighResScope", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "EnableDepthOfField", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "EnablePerPixelLighting", 1)); LoadedSettings.Add(new Settings("Renderer.Win32", "MsaaSamples", 4)); LoadedSettings.Add(new Settings("Renderer.Win32", "DisableBrowser", 0)); // Net LoadedSettings.Add(new Settings("Net", "UseProxy", 1)); WriteSettingsFile(); }
public void Register(FluentGlobalSettings settings) => LoadedSettings.Add(settings.Id, settings);
public void Register(FluentPerCharacterSettings settings) => LoadedSettings.Add(settings.Id, settings);