Пример #1
0
        private void UnloadThread()
        {
            while (!_unloaded)
            {
                List <Chunk> chunksToUnload;

                lock (LoadedChunks)
                {
                    chunksToUnload =
                        LoadedChunks.Where(
                            pair =>
                            DateTime.Now - pair.Value.Time > ChunkLifetime &&
                            !_chunksReadyToRemove.Contains(pair.Key)).Select(pair => pair.Value).ToList();
                }

                foreach (var chunk in chunksToUnload)
                {
                    WorldSerializer.SaveChunk(chunk);
                    lock (_chunksReadyToRemove)
                    {
                        _chunksReadyToRemove.Add(chunk.Position);
                    }
                }

                Thread.Sleep(1000);
            }
        }