Пример #1
0
        public override void Dispose()
        {
            LoadTexture2DSuccess         = null;
            LoadTexture2DFailure         = null;
            LoadTexture2DUpdate          = null;
            LoadTexture2DDependencyAsset = null;

            m_Textures.Clear();
        }
Пример #2
0
        public Texture2DManager()
        {
            m_AssetPool          = null;
            m_ImageObjects       = new List <UnityEngine.Object>();
            m_Textures           = new Dictionary <UnityEngine.Object, AssetObject>();
            m_AutoClearInetrval  = 60f;
            m_LoadAssetCallbacks = new LoadAssetCallbacks(LoadTexture2DSuccessCallback, LoadTexture2DFailureCallback, LoadTexture2DUpdateCallback, LoadTexture2DDependencyAssetCallback);

            LoadTexture2DSuccess         = null;
            LoadTexture2DFailure         = null;
            LoadTexture2DUpdate          = null;
            LoadTexture2DDependencyAsset = null;
        }