Пример #1
0
    public void LoadScene(string sceneName, Action <Scene> OnSceneLoadedCallback, bool setSceneAsActive = true)
    {
        if (m_LoadingTasks.ContainsKey(sceneName))
        {
            Debug.LogErrorFormat("Scene is already loading! {0}", sceneName);
            return;
        }

        Scene scene;

        if (m_LoadedScenes.TryGetValue(sceneName, out scene))
        {
            if (setSceneAsActive)
            {
                SceneManager.SetActiveScene(scene);
            }

            OnSceneLoadedCallback?.Invoke(scene);
        }
        else
        {
            LoadSceneTask task = new LoadSceneTask(sceneName, setSceneAsActive, (loadedScene) =>
            {
                m_LoadedScenes.Add(loadedScene.name, loadedScene);
                OnSceneLoadedCallback?.Invoke(loadedScene);

                m_LoadingTasks.Remove(loadedScene.name);
            });

            m_LoadingTasks.Add(sceneName, task);
        }
    }
Пример #2
0
                public static LoadSceneTask Create(string sceneAssetName, int priority, ResourceInfo resourceInfo, string[] dependencyAssetNames, LoadSceneCallbacks loadSceneCallbacks, object userData)
                {
                    LoadSceneTask loadSceneTask = ReferencePool.Acquire <LoadSceneTask>();

                    loadSceneTask.Initialize(sceneAssetName, null, priority, resourceInfo, dependencyAssetNames, userData);
                    loadSceneTask.m_LoadSceneCallbacks = loadSceneCallbacks;
                    return(loadSceneTask);
                }
            /// <summary>
            /// 异步加载场景。
            /// </summary>
            /// <param name="sceneAssetName">要加载场景资源的名称。</param>
            /// <param name="priority">加载场景资源的优先级。</param>
            /// <param name="loadSceneCallbacks">加载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData)
            {
                ResourceInfo resourceInfo = null;

                string[] dependencyAssetNames = null;
                if (!CheckAsset(sceneAssetName, out resourceInfo, out dependencyAssetNames))
                {
                    string errorMessage = Utility.Text.Format("Can not load scene '{0}'.", sceneAssetName);
                    if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                    {
                        loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, resourceInfo != null && !resourceInfo.Ready ? LoadResourceStatus.NotReady : LoadResourceStatus.NotExist, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                if (IsLoadFromBinary(resourceInfo.LoadType))
                {
                    string errorMessage = Utility.Text.Format("Can not load scene asset '{0}' which is a binary asset.", sceneAssetName);
                    if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                    {
                        loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.TypeError, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                LoadSceneTask mainTask = LoadSceneTask.Create(sceneAssetName, priority, resourceInfo, dependencyAssetNames, loadSceneCallbacks, userData);

                foreach (string dependencyAssetName in dependencyAssetNames)
                {
                    if (!LoadDependencyAsset(dependencyAssetName, priority, mainTask, userData))
                    {
                        string errorMessage = Utility.Text.Format("Can not load dependency asset '{0}' when load scene '{1}'.", dependencyAssetName, sceneAssetName);
                        if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                        {
                            loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.DependencyError, errorMessage, userData);
                            return;
                        }

                        throw new GameFrameworkException(errorMessage);
                    }
                }

                m_TaskPool.AddTask(mainTask);
                if (!resourceInfo.Ready)
                {
                    m_ResourceManager.UpdateResource(resourceInfo.ResourceName);
                }
            }
            /// <summary>
            /// 异步加载场景。
            /// </summary>
            /// <param name="sceneAssetName">要加载场景资源的名称。</param>
            /// <param name="loadSceneCallbacks">加载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks, object userData)
            {
                ResourceInfo?resourceInfo = null;

                string[] dependencyAssetNames          = null;
                string[] scatteredDependencyAssetNames = null;
                string   resourceChildName             = null;

                if (!CheckAsset(sceneAssetName, out resourceInfo, out dependencyAssetNames, out scatteredDependencyAssetNames, out resourceChildName))
                {
                    string errorMessage = string.Format("Can not load scene '{0}'.", sceneAssetName);
                    if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                    {
                        loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                LoadSceneTask mainTask = new LoadSceneTask(sceneAssetName, resourceInfo.Value, dependencyAssetNames, scatteredDependencyAssetNames, resourceChildName, loadSceneCallbacks, userData);

                foreach (string dependencyAssetName in dependencyAssetNames)
                {
                    if (!LoadDependencyAsset(dependencyAssetName, mainTask, userData))
                    {
                        string errorMessage = string.Format("Can not load dependency asset '{0}' when load scene '{1}'.", dependencyAssetName, sceneAssetName);
                        if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                        {
                            loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.DependencyError, errorMessage, userData);
                            return;
                        }

                        throw new GameFrameworkException(errorMessage);
                    }
                }

                m_TaskPool.AddTask(mainTask);
            }
Пример #5
0
            /// <summary>
            /// 异步加载场景。
            /// </summary>
            /// <param name="sceneAssetName">要加载场景资源的名称。</param>
            /// <param name="priority">加载场景资源的优先级。</param>
            /// <param name="loadSceneCallbacks">加载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData)
            {
                ResourceInfo?resourceInfo = null;

                string[] dependencyAssetNames = null;

                if (!CheckAsset(sceneAssetName, out resourceInfo, out dependencyAssetNames))
                {
                    string errorMessage = Utility.Text.Format("Can not load scene '{0}'.", sceneAssetName);
                    if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                    {
                        loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                LoadSceneTask mainTask = ReferencePool.Acquire <LoadSceneTask>();

                mainTask.Initialize(sceneAssetName, priority, resourceInfo.Value, dependencyAssetNames, loadSceneCallbacks, userData);
                foreach (string dependencyAssetName in dependencyAssetNames)
                {
                    if (!LoadDependencyAsset(dependencyAssetName, priority, mainTask, userData))
                    {
                        string errorMessage = Utility.Text.Format("Can not load dependency asset '{0}' when load scene '{1}'.", dependencyAssetName, sceneAssetName);
                        if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                        {
                            loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.DependencyError, errorMessage, userData);
                            return;
                        }

                        throw new GameFrameworkException(errorMessage);
                    }
                }

                m_TaskPool.AddTask(mainTask);
            }
        /// <summary>
        /// 加载场景
        /// </summary>
        /// <param name="sceneName"></param>
        /// <param name="displayTime"></param>
        public void LoadScene(string sceneName, float displayTime = 0, System.Action complateCallback = null)
        {
            if (mLoadingScene == sceneName)
            {
#if UNITY_EDITOR
                RTLog.LogWarning(LogCat.Game, string.Format("Scene:{0} is loading, don't need to load it agin.", sceneName));
#endif
                if (complateCallback != null)
                {
                    mLoadEndCallback += complateCallback;
                }
                return;
            }
            mLoadingScene = sceneName;
            mLoader.Reset();
            mLoadEndCallback = complateCallback;
            mLoading         = true;
            OnLoadBegin(mLoadingScene);
            LoadSceneTask task = new LoadSceneTask(mLoadingScene, displayTime, m_WaitForTimeWeight);
            task.PresetTask = new WaitTask(() => !PanelManager.HasAnyPanelClosing);
            SceneTask       = task;
            mLoader.AddTask(SceneTask);
            mLoader.Start();
        }