IEnumerator StartLoad() { GoolController.m_gool = false; m_FC.m_isFadeOut = true; yield return(new WaitForSeconds(3)); m_loadSceneManager.StartLoadScene(); }
IEnumerator StartLoad() { GoolController.m_gool = false; m_FC.m_isFadeOut = true; yield return(new WaitForSeconds(3)); m_loadSceneManager.StartLoadScene(); }