public void Battle(BattleType battleType) { StopAnimation(); blockMove = true; Debug.Log("BATTLE!"); UserLogged.GetInstance().battlesFought++; StartCoroutine(LoadScene.LoadBattleScene(battleType)); }
public void Battle(BattleType battleType) { StopAnimation(); blockMove = true; Debug.Log("BATTLE!"); UserLogged.GetInstance().battlesFought++; StartCoroutine(LoadScene.LoadBattleScene(battleType)); }