private void setQuest(Quest quest) { GameObject @object = Instantiate(QuestGameobject, content.transform); Quests.Add(@object); LoadQuest loadQuest = QuestGameobject.GetComponent <LoadQuest>(); loadQuest.quest = quest; }
protected override void Awake() { base.Awake(); cookingManager = FindObjectOfType <CookingManager>(); loadQuest = FindObjectOfType <LoadQuest>(); ui = FindObjectOfType <UIInGameManager>(); npcBehaviour = FindObjectOfType <NPCBehaviour>(); cookingManager.SetGameManger(this); loadQuest.talkEnd += StartCook; loadQuest.nextNpc += NextNPC; life = maxLife; }