/// <summary> /// /// </summary> /// <param name="tmpProgress">加载时每帧回调</param> /// <param name="tmpFinish">完成时回调</param> public IABLoader(LoadProgrecess tmpProgress = null, LoadFinish tmpFinish = null) { this.bundleName = ""; this.commonBundlePath = ""; this.commonResLoaderProgress = 0; this.abResLoader = null; this.loadProgrecess = tmpProgress; this.loadFinish = tmpFinish; }
/// <summary> /// /// </summary> /// <param name="bundleName">ab标签</param> /// <param name="tmpFinish">完成时回调</param> /// <param name="tmpProgress">加载时每帧回调</param> public IABLoader(string bundleName, LoadFinish tmpFinish = null, LoadProgrecess tmpProgress = null) { this.bundleName = bundleName; this.commonBundlePath = IPathTool.GetWWWAssetBundlePath() + "/" + bundleName; this.commonResLoaderProgress = 0; this.abResLoader = null; this.loadProgrecess = tmpProgress; this.loadFinish = tmpFinish; }
/// <summary> /// 初始化 /// </summary> /// <param name="bundleName">ab标签</param> /// <param name="progress">加载时回调</param> /// <param name="callback">回调</param> public void Init(string bundleName, LoadProgrecess progress, LoadAssetBundleCallBack callback) { if (allAsset.ContainsValue(bundleName)) { abManager.Init(bundleName, progress, callback); } else { Debug.Log("Dont contain the bundle == " + bundleName); } }
/// <summary> /// 加载 /// </summary> /// <param name="sceneName"></param> /// <param name="bundleName"></param> /// <param name="progress"></param> public void LoadAsset(string sceneName, string bundleName, LoadProgrecess progress) { if (!dicLoadManager.ContainsKey(sceneName)) { ReadConfiger(sceneName); } IABSceneManager tmpManager = dicLoadManager[sceneName]; tmpManager.LoadAsset(bundleName, progress, LoadCallBack); }
public IABLoader(LoadProgrecess loadProgress, loadFinished loadFinished) { bundleName = ""; commonBundlePath = ""; progress = 0; this.loadProgress = null; this.loadFinished = null; www = null; this.loadProgress = loadProgress; this.loadFinished = loadFinished; }
/// <summary> /// /// </summary> /// <param name="bundleName">key</param> /// <param name="progrecess"></param> /// <param name="callBack"></param> public void LoadAsset(string bundleName, LoadProgrecess progrecess, LoadAssetBundleCallBack callBack) { if (dicAllAsset.ContainsKey(bundleName)) { string tmpValue = dicAllAsset[bundleName]; Debug.Log(tmpValue); abManager.LoadAssetBundle(tmpValue, progrecess, callBack); } else { Debug.Log("Dnot contain the bundle ==" + bundleName); } }
/// <summary> /// 初始化(创建IABLoader) /// </summary> /// <param name="bundleName"></param> /// <param name="progress"></param> public void Initial(string bundleName, LoadFinish finish, LoadProgrecess progress) { IsLoadFinish = false; this.bundleName = bundleName; this.loadProgerss = progress; loadFinish = BundleLoadFinish; if (finish != null) { loadFinish += finish; } //创建包的加载对象 abLoader = new IABLoader(bundleName, loadFinish, progress); }
/// <summary> /// (外部调用) /// </summary> /// <param name="bundleName"></param> /// <param name="progrecess"></param> /// <param name="callBack"></param> public void LoadAssetBundle(string bundleName, LoadProgrecess progrecess, LoadAssetBundleCallBack callBack) { if (!loadHelper.ContainsKey(bundleName)) { IABRelationManager loader = new IABRelationManager(); loader.Init(bundleName, progrecess); loadHelper.Add(bundleName, loader); callBack(sceneName, bundleName); } else { Debug.Log("IABManager have contain bundle name ==" + bundleName); } }
public void Init(string bundleName, LoadProgrecess loadProgress) { IsLoadFinish = false; this.progrecess = loadProgress; this.bundleName = bundleName; assetLoader = new IABLoader(loadProgress, LoadBundleFinish); assetLoader.SetBundleName(bundleName); Debug.Log(bundleName); string bundlePath = IPathTools.GetWWWAssetBundlePath() + "/" + bundleName; // string bundlePath = "file:///E:/Windows" + "/" + bundleName; assetLoader.LoadResources(bundlePath); }
/// <summary> /// 初始化 -- 创建包的资源加载器(未实际加载) /// </summary> /// <param name="bundleName">ab标签</param> /// <param name="progress">加载时每帧回调</param> /// <param name="callback">回调</param> public void Init(string bundleName, LoadProgrecess progress, LoadAssetBundleCallBack callback) { //如果没加载过 if (!loadHelper.ContainsKey(bundleName)) { IABRelationManager loader = new IABRelationManager(); //加载 loader.Initial(bundleName, null, progress); //添加到loadHelper loadHelper.Add(bundleName, loader); //提供给上层 启动 IEnumerator LoadAssetBundles(string BundleName) 返回当前场景名 ab标签名 callback(scenceName, bundleName); } else { Debug.Log("IABManager has contain bundle name == " + bundleName); } }
/// <summary> /// /// </summary> /// <param name="bundleName"></param> /// <param name="progress"></param> public IABRelationManager(string bundleName, LoadFinish finish = null, LoadProgrecess progress = null) { dependenceBundle = new List <string>(); referBundle = new List <string>(); Initial(bundleName, finish, progress); }
private IEnumerator LoadAssetBundleDependences(string bundleName, string refName, LoadProgrecess progress) { if (!loadHelperDic.ContainsKey(bundleName)) { IABRelationManager loader = new IABRelationManager(); //初始化IABRelationManager 创建bundleName包的加载对象 progress加载的回调 loader.Initial(bundleName, null, progress); if (refName != null) { loader.AddRefference(refName); } loadHelperDic.Add(bundleName, loader); yield return(LoadAssetBundles(bundleName)); } else { if (refName != null) { IABRelationManager loader = loadHelperDic[bundleName]; loader.AddRefference(bundleName); } } }
public IEnumerator LoadAssetBundleDependences(string bundleName, string refName, LoadProgrecess progrecess) { if (!loadHelper.ContainsKey(bundleName)) { IABRelationManager loader = new IABRelationManager(); loader.Init(bundleName, progrecess); if (refName != null) { loader.AddReference(refName); } loadHelper.Add(bundleName, loader); yield return(LoadAssetBundles(bundleName)); } else { if (refName != null) { IABRelationManager loader = loadHelper[bundleName]; loader.AddReference(bundleName); } } }
public void OnLoad(LoadProgrecess tmpProgress) { this.loadProgrecess = tmpProgress; }