// Use this for initialization void Start() { BoardSize = 0; Players = new List <Player>(); Cells = new List <List <Tile> >(); Units = new Dictionary <string, Unit>(); Spells = new Dictionary <string, ActionSpell>(); UnitTypes = new Dictionary <string, Character>(); LoadMods MLoader = new LoadMods(this); GameIsServer = false; ClientIsOpen = false; CreateBoard(10); }
private void createChecklistBox() { List <string> mods = LoadMods.GetMods(Path.GetDirectoryName(Settings.Default.ServerExePath)); modlist.ItemsSource = mods; }