public frmLoadMap(List <string> maps, LoadMap callback) { InitializeComponent(); this.CallLoadMap = callback; lstMaps.Items.AddRange(maps.ToArray()); this.Maps = maps; }
public frmLoadMap(List<string> maps, LoadMap callback) { InitializeComponent(); this.CallLoadMap = callback; lstMaps.Items.AddRange(maps.ToArray()); this.Maps = maps; }
// Use this for initialization void Start() { ConfigData conData = new ConfigData(); LoadMap loadMap = new LoadMap(); conData.Load(); loadMap.readMap(conData.allMap[1]); }
private void Awake() { if (instance == null) { instance = this; } loadMap = GetComponent <LoadMap>(); InitGame(); }
static int set_Single(IntPtr L) { try { LoadMap arg0 = (LoadMap)ToLua.CheckUnityObject(L, 2, typeof(LoadMap)); LoadMap.Single = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Start() { if (instance != null) { Destroy(this); } else { instance = this; mapNameInput = GameObject.Find("MapNameInput").GetComponent <InputField>(); LoadMapFiles(); } }
static int GetLeftBottom(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); UnityEngine.Vector3 o = obj.GetLeftBottom(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAirMapData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); int[][] o = obj.GetAirMapData(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); int[][] arg0 = ToLua.CheckObjectArray <int[]>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.Init(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int MapItemToEnemy(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.MapItemToEnemy(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_LineColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.LineColor = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LineColor on a nil value" : e.Message)); } }
static int set_ObstaclerList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.ObstaclerList = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ObstaclerList on a nil value" : e.Message)); } }
static int get_LineColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; UnityEngine.Color ret = obj.LineColor; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LineColor on a nil value" : e.Message)); } }
static int get_IsShow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; bool ret = obj.IsShow; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsShow on a nil value" : e.Message)); } }
static int get_ObstaclerList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; UnityEngine.GameObject ret = obj.ObstaclerList; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ObstaclerList on a nil value" : e.Message)); } }
static int get_UnitWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; int ret = obj.UnitWidth; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UnitWidth on a nil value" : e.Message)); } }
static int set_IsShow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LoadMap obj = (LoadMap)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsShow = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsShow on a nil value" : e.Message)); } }
static int set_LoadMap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AstarFight obj = (AstarFight)o; LoadMap arg0 = (LoadMap)ToLua.CheckUnityObject(L, 2, typeof(LoadMap)); obj.LoadMap = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LoadMap on a nil value" : e.Message)); } }
static int get_LoadMap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AstarFight obj = (AstarFight)o; LoadMap ret = obj.LoadMap; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LoadMap on a nil value" : e.Message)); } }
RunToCollision(LoadMap(map)).collisions.SingleOrDefault();
public void SetMap() { LoadMap.GetInstance().SetMap(name); }
public Map LoadFrom(string path, MapObjectsData mapObjectsData) { var creator = new LoadMap(path, mapObjectsData); return(Generate(creator)); }
public ConvertToKml(LoadMap loadmap) { this.loadmap = loadmap; doc = new Document(); ConvertFileToKml(); }
//private List<GameObject> ObstaclerArray = new List<GameObject>(); void Start() { IsShow = true; Single = this; }