// Start is called before the first frame update
    void Start()
    {
        instance       = this;
        startLibrary   = PlayerPrefs.GetFloat("StartLibrary");
        currentLibrary = startLibrary;
        MapManager.instance.mapUpdate();

        if (startLibrary == 0)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[0].clip;
            soundManager.bgmPlayer.Play();
        }
        if (startLibrary == 1)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(-206.59f, -58.7f, 0);
        }
        if (startLibrary == 1.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[2].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(-159.87f, 1.98f, 0);
        }
        if (startLibrary == 2)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(147.4f, -57.4f, 0);
        }
        if (startLibrary == 2.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(185.6f, -0.6f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 3)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(457.9f, -59.1f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 3.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[7].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(479.24f, -0.62f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 4)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(793.72f, -59.12f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 4.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(817.6f, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(1054.9f, -59f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 5.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(1088.5f, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 6)
        {
            soundManager.bgmPlayer.clip   = soundManager.bgmSounds[3].clip;
            soundManager.bgmPlayer.volume = 0.5f;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(1455.6f, -58.9f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[15].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 6.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[11].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
            player1.transform.position          = new Vector3(1486, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 7)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(1748, -58.4f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 7.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[12].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
            player1.transform.position          = new Vector3(1760, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 8)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
            player1.transform.position          = new Vector3(2035, -58.4f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 8.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
            player1.transform.position          = new Vector3(2047, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 9)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
            player1.transform.position          = new Vector3(2277.75f, -0.57f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 9.5)
        {
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
            soundManager.bgmPlayer.Play();
            effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
            player1.transform.position          = new Vector3(2349f, 60.4f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
        if (startLibrary == 10)
        {
            //dqwd.playerSpeed = 15;
            soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
            soundManager.bgmPlayer.Play();
            player1.transform.position = new Vector3(1098f, 61.83f, 0);
            dqwd.knife = true;
            GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true;
            GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        instance = this;
        Application.targetFrameRate = 60;
        startLibrary   = PlayerPrefs.GetInt("StartLibrary");
        currentLibrary = startLibrary;
        //MapManager.instance.mapUpdate();

        if (Screen.fullScreen)
        {
            Screen.SetResolution(1920, 1080, true);
        }
        else
        {
            Screen.SetResolution(1920, 1080, false);
        }

        if (PlayerPrefs.GetInt("LangEng") == 0)
        {
            for (int i = 0; i < textKor.Length; i++)
            {
                textKor[i].SetActive(true);
                textEng[i].SetActive(false);
            }
        }
        else
        {
            for (int i = 0; i < textKor.Length; i++)
            {
                textKor[i].SetActive(false);
                textEng[i].SetActive(true);
            }
        }


        Player.instance.transform.position = savePoints[startLibrary].position;
        if (startLibrary == 0)
        {
            Player.instance.floor.text = "--" + "F";
        }
        else
        {
            Player.instance.floor.text = startLibrary.ToString() + "F";
        }

        if (PlayerPrefs.GetInt("Cheat") == 1)
        {
            johnny.SetActive(true);
        }

        //Debug.Log(savePoints[startLibrary].position.y);
        switch (startLibrary)
        {
        case 0: noise.SetActive(true); bgm = 3; break;

        case 1: isLibrary(); bgm = 2; break;

        case 2: isNotLibrary(); noise.SetActive(true); bgm = 2; break;

        case 3: isLibrary(); bgm = 2; break;

        case 4: isNotLibrary(); bgm = 5; break;

        case 5: isNotLibrary(); bgm = 4; break;

        case 6: isNotLibrary(); bgm = 4; break;

        case 7: isNotLibrary(); bgm = 4; break;

        case 8: isNotLibrary(); bgm = 4; break;

        case 9: isNotLibrary(); bgm = 4; break;

        case 10: isLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break;

        case 11: isNotLibrary(); bgm = 4; break;

        case 12: isNotLibrary(); bgm = 4; break;

        case 13: isNotLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break;

        case 14: isLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break;

        case 15: isLibrary(); bgm = 7; break;

        case 16: isNotLibrary(); bgm = 7; break;

        case 17: isLibrary(); bgm = 7; break;

        case 18: isNotLibrary(); bgm = 7; break;

        case 19: isNotLibrary(); bgm = 5; break;

        case 20: isNotLibrary(); bgm = 9; break;

        case 21: isNotLibrary(); bgm = 9; break;

        case 22: isLibrary(); bgm = 5; break;

        case 23: isLibrary(); bgm = 10; break;

        case 24: isNotLibrary(); bgm = 10; break;

        case 25: isNotLibrary(); bgm = 10; break;

        case 26: isNotLibrary(); bgm = 10; break;

        case 27: isLibrary(); bgm = 10; break;

        case 28: isNotLibrary(); bgm = 10; break;

        case 29: isNotLibrary(); bgm = 10; break;

        case 30: isLibrary(); bgm = 10; break;

        case 31: isLibrary(); bgm = 10; break;

        case 32: isNotLibrary(); bgm = 10; break;

        case 33: isNotLibrary(); bgm = 10; break;

        case 34: isLibrary(); bgm = 10; break;

        case 35: isNotLibrary(); bgm = 10; break;

        case 36: isNotLibrary(); bgm = 10; break;

        case 37: isNotLibrary(); bgm = 10; break;

        case 38: isLibrary(); bgm = 10; break;

        case 39: isNotLibrary(); bgm = 10; break;

        case 40: isNotLibrary(); bgm = 10; break;

        case 41: isNotLibrary(); bgm = 10; break;

        case 42: isNotLibrary(); bgm = 10; break;

        case 43: isLibrary(); bgm = 5; break;

        case 44: isLibrary(); bgm = 8; break;

        case 45: isNotLibrary(); bgm = 8; break;

        case 46: isNotLibrary(); bgm = 8; break;

        case 47: isNotLibrary(); bgm = 11; break;

        case 48: isNotLibrary(); bgm = 11; break;

        case 49: isNotLibrary(); bgm = 11; break;

        case 50: isNotLibrary(); bgm = 11; break;

        case 51: isNotLibrary(); bgm = 11; break;

        case 52: isNotLibrary(); bgm = 11; break;

        case 53: isLibrary(); bgm = 11; break;

        case 54: isNotLibrary(); bgm = 11; break;

        case 55: isNotLibrary(); bgm = 11; break;

        case 56: isNotLibrary(); bgm = 5; break;

        case 57: isLibrary(); bgm = 12; break;

        case 58: isLibrary(); bgm = 5; break;

        case 59: isNotLibrary(); bgm = 13; break;

        case 60: isNotLibrary(); bgm = 13; break;

        case 61: isNotLibrary(); bgm = 13; break;

        case 62: isNotLibrary(); bgm = 13; break;

        case 63: noise.SetActive(true); bgm = 13; break;

        case 64: isLibrary(); bgm = 14; Player.instance.floor.enabled = false; break;
        }

        soundManager.ChangeBGM(bgm);

        if (startLibrary >= 24)
        {
            Player.instance.rOpen = true;
            SwitchManager.instance.rOpen.SetActive(true);
            Player.instance.light2D.color = new Color(1, 0.92f, 0.745f);
        }
        if (startLibrary >= 45)
        {
            Player.instance.sOpen = true;
            SwitchManager.instance.sOpen.SetActive(true);
            //Player.instance.light2D.color = new Color(0.616f, 0.66f, 0.8f);
            Player.instance.light2D.color = new Color(0.55f, 0.61f, 0.81f);
        }

        if (startLibrary <= 3)
        {
            SwitchManager.instance.cards.enabled = false;
        }
        else if (startLibrary <= 22)
        {
            SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[0].texture;
        }
        else if (startLibrary == 23)
        {
            SwitchManager.instance.cards.enabled = false;
        }
        else if (24 <= startLibrary && startLibrary <= 43)
        {
            SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[1].texture;
        }
        else if (startLibrary == 44)
        {
            SwitchManager.instance.cards.enabled = false;
        }
        else if (45 <= startLibrary && startLibrary <= 57)
        {
            SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[2].texture;
        }
        else if (58 <= startLibrary)
        {
            SwitchManager.instance.cards.enabled = false;
        }

        /*
         * if (startLibrary == 0)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[0].clip;
         *  soundManager.bgmPlayer.Play();
         * }
         * if (startLibrary == 1)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(-206.59f, -58.7f,0);
         * }
         * if (startLibrary == 1.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[2].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(-159.87f, 1.98f, 0);
         * }
         * if (startLibrary == 2)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(147.4f, -57.4f, 0);
         * }
         * if (startLibrary == 2.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(185.6f, -0.6f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 3)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(457.9f, -59.1f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 3.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[7].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(479.24f, -0.62f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 4)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(793.72f, -59.12f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 4.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(817.6f, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(1054.9f, -59f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 5.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(1088.5f, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 6)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[3].clip;
         *  soundManager.bgmPlayer.volume = 0.5f;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(1455.6f, -58.9f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[15].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 6.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[11].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
         *  player1.transform.position = new Vector3(1486, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 7)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(1748, -58.4f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 7.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[12].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
         *  player1.transform.position = new Vector3(1760, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 8)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip;
         *  player1.transform.position = new Vector3(2035, -58.4f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 8.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
         *  player1.transform.position = new Vector3(2047, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 9)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
         *  player1.transform.position = new Vector3(2277.75f, -0.57f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 9.5)
         * {
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
         *  soundManager.bgmPlayer.Play();
         *  effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip;
         *  player1.transform.position = new Vector3(2349f, 60.4f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         * if (startLibrary == 10)
         * {
         *  //dqwd.playerSpeed = 15;
         *  soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip;
         *  soundManager.bgmPlayer.Play();
         *  player1.transform.position = new Vector3(1098f, 61.83f, 0);
         *  dqwd.knife = true;
         *  GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true;
         *  GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials;
         * }
         *
         */
    }