// Start is called before the first frame update void Start() { instance = this; startLibrary = PlayerPrefs.GetFloat("StartLibrary"); currentLibrary = startLibrary; MapManager.instance.mapUpdate(); if (startLibrary == 0) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[0].clip; soundManager.bgmPlayer.Play(); } if (startLibrary == 1) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(-206.59f, -58.7f, 0); } if (startLibrary == 1.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[2].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(-159.87f, 1.98f, 0); } if (startLibrary == 2) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(147.4f, -57.4f, 0); } if (startLibrary == 2.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(185.6f, -0.6f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 3) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(457.9f, -59.1f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 3.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[7].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(479.24f, -0.62f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 4) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(793.72f, -59.12f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 4.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(817.6f, -0.57f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(1054.9f, -59f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 5.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(1088.5f, -0.57f, 0); dqwd.knife = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 6) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[3].clip; soundManager.bgmPlayer.volume = 0.5f; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(1455.6f, -58.9f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[15].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 6.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[11].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; player1.transform.position = new Vector3(1486, -0.57f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 7) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(1748, -58.4f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 7.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[12].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; player1.transform.position = new Vector3(1760, -0.57f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 8) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; player1.transform.position = new Vector3(2035, -58.4f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 8.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; player1.transform.position = new Vector3(2047, -0.57f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 9) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; player1.transform.position = new Vector3(2277.75f, -0.57f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 9.5) { soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; soundManager.bgmPlayer.Play(); effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; player1.transform.position = new Vector3(2349f, 60.4f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } if (startLibrary == 10) { //dqwd.playerSpeed = 15; soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; soundManager.bgmPlayer.Play(); player1.transform.position = new Vector3(1098f, 61.83f, 0); dqwd.knife = true; GameObject.Find("SwitchManager").GetComponent <SwitchManager>().switches[16].bools = true; GameObject.Find("Quad (2)").GetComponent <MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent <MeshRenderer>().materials; } }
// Start is called before the first frame update void Start() { instance = this; Application.targetFrameRate = 60; startLibrary = PlayerPrefs.GetInt("StartLibrary"); currentLibrary = startLibrary; //MapManager.instance.mapUpdate(); if (Screen.fullScreen) { Screen.SetResolution(1920, 1080, true); } else { Screen.SetResolution(1920, 1080, false); } if (PlayerPrefs.GetInt("LangEng") == 0) { for (int i = 0; i < textKor.Length; i++) { textKor[i].SetActive(true); textEng[i].SetActive(false); } } else { for (int i = 0; i < textKor.Length; i++) { textKor[i].SetActive(false); textEng[i].SetActive(true); } } Player.instance.transform.position = savePoints[startLibrary].position; if (startLibrary == 0) { Player.instance.floor.text = "--" + "F"; } else { Player.instance.floor.text = startLibrary.ToString() + "F"; } if (PlayerPrefs.GetInt("Cheat") == 1) { johnny.SetActive(true); } //Debug.Log(savePoints[startLibrary].position.y); switch (startLibrary) { case 0: noise.SetActive(true); bgm = 3; break; case 1: isLibrary(); bgm = 2; break; case 2: isNotLibrary(); noise.SetActive(true); bgm = 2; break; case 3: isLibrary(); bgm = 2; break; case 4: isNotLibrary(); bgm = 5; break; case 5: isNotLibrary(); bgm = 4; break; case 6: isNotLibrary(); bgm = 4; break; case 7: isNotLibrary(); bgm = 4; break; case 8: isNotLibrary(); bgm = 4; break; case 9: isNotLibrary(); bgm = 4; break; case 10: isLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break; case 11: isNotLibrary(); bgm = 4; break; case 12: isNotLibrary(); bgm = 4; break; case 13: isNotLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break; case 14: isLibrary(); soundManager.lowPassFilter.enabled = true; bgm = 4; break; case 15: isLibrary(); bgm = 7; break; case 16: isNotLibrary(); bgm = 7; break; case 17: isLibrary(); bgm = 7; break; case 18: isNotLibrary(); bgm = 7; break; case 19: isNotLibrary(); bgm = 5; break; case 20: isNotLibrary(); bgm = 9; break; case 21: isNotLibrary(); bgm = 9; break; case 22: isLibrary(); bgm = 5; break; case 23: isLibrary(); bgm = 10; break; case 24: isNotLibrary(); bgm = 10; break; case 25: isNotLibrary(); bgm = 10; break; case 26: isNotLibrary(); bgm = 10; break; case 27: isLibrary(); bgm = 10; break; case 28: isNotLibrary(); bgm = 10; break; case 29: isNotLibrary(); bgm = 10; break; case 30: isLibrary(); bgm = 10; break; case 31: isLibrary(); bgm = 10; break; case 32: isNotLibrary(); bgm = 10; break; case 33: isNotLibrary(); bgm = 10; break; case 34: isLibrary(); bgm = 10; break; case 35: isNotLibrary(); bgm = 10; break; case 36: isNotLibrary(); bgm = 10; break; case 37: isNotLibrary(); bgm = 10; break; case 38: isLibrary(); bgm = 10; break; case 39: isNotLibrary(); bgm = 10; break; case 40: isNotLibrary(); bgm = 10; break; case 41: isNotLibrary(); bgm = 10; break; case 42: isNotLibrary(); bgm = 10; break; case 43: isLibrary(); bgm = 5; break; case 44: isLibrary(); bgm = 8; break; case 45: isNotLibrary(); bgm = 8; break; case 46: isNotLibrary(); bgm = 8; break; case 47: isNotLibrary(); bgm = 11; break; case 48: isNotLibrary(); bgm = 11; break; case 49: isNotLibrary(); bgm = 11; break; case 50: isNotLibrary(); bgm = 11; break; case 51: isNotLibrary(); bgm = 11; break; case 52: isNotLibrary(); bgm = 11; break; case 53: isLibrary(); bgm = 11; break; case 54: isNotLibrary(); bgm = 11; break; case 55: isNotLibrary(); bgm = 11; break; case 56: isNotLibrary(); bgm = 5; break; case 57: isLibrary(); bgm = 12; break; case 58: isLibrary(); bgm = 5; break; case 59: isNotLibrary(); bgm = 13; break; case 60: isNotLibrary(); bgm = 13; break; case 61: isNotLibrary(); bgm = 13; break; case 62: isNotLibrary(); bgm = 13; break; case 63: noise.SetActive(true); bgm = 13; break; case 64: isLibrary(); bgm = 14; Player.instance.floor.enabled = false; break; } soundManager.ChangeBGM(bgm); if (startLibrary >= 24) { Player.instance.rOpen = true; SwitchManager.instance.rOpen.SetActive(true); Player.instance.light2D.color = new Color(1, 0.92f, 0.745f); } if (startLibrary >= 45) { Player.instance.sOpen = true; SwitchManager.instance.sOpen.SetActive(true); //Player.instance.light2D.color = new Color(0.616f, 0.66f, 0.8f); Player.instance.light2D.color = new Color(0.55f, 0.61f, 0.81f); } if (startLibrary <= 3) { SwitchManager.instance.cards.enabled = false; } else if (startLibrary <= 22) { SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[0].texture; } else if (startLibrary == 23) { SwitchManager.instance.cards.enabled = false; } else if (24 <= startLibrary && startLibrary <= 43) { SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[1].texture; } else if (startLibrary == 44) { SwitchManager.instance.cards.enabled = false; } else if (45 <= startLibrary && startLibrary <= 57) { SwitchManager.instance.cards.texture = SwitchManager.instance.threeCards[2].texture; } else if (58 <= startLibrary) { SwitchManager.instance.cards.enabled = false; } /* * if (startLibrary == 0) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[0].clip; * soundManager.bgmPlayer.Play(); * } * if (startLibrary == 1) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(-206.59f, -58.7f,0); * } * if (startLibrary == 1.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[2].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(-159.87f, 1.98f, 0); * } * if (startLibrary == 2) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(147.4f, -57.4f, 0); * } * if (startLibrary == 2.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(185.6f, -0.6f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 3) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(457.9f, -59.1f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 3.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[7].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(479.24f, -0.62f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 4) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(793.72f, -59.12f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 4.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(817.6f, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[1].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(1054.9f, -59f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 5.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[10].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(1088.5f, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 6) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[3].clip; * soundManager.bgmPlayer.volume = 0.5f; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(1455.6f, -58.9f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[15].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 6.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[11].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; * player1.transform.position = new Vector3(1486, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 7) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(1748, -58.4f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 7.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[12].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; * player1.transform.position = new Vector3(1760, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 8) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[9].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[14].clip; * player1.transform.position = new Vector3(2035, -58.4f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 8.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; * player1.transform.position = new Vector3(2047, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 9) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; * player1.transform.position = new Vector3(2277.75f, -0.57f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 9.5) * { * soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; * soundManager.bgmPlayer.Play(); * effectManager.effectSounds[11].clip = effectManager.effectSounds[16].clip; * player1.transform.position = new Vector3(2349f, 60.4f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * if (startLibrary == 10) * { * //dqwd.playerSpeed = 15; * soundManager.bgmPlayer.clip = soundManager.bgmSounds[8].clip; * soundManager.bgmPlayer.Play(); * player1.transform.position = new Vector3(1098f, 61.83f, 0); * dqwd.knife = true; * GameObject.Find("SwitchManager").GetComponent<SwitchManager>().switches[16].bools = true; * GameObject.Find("Quad (2)").GetComponent<MeshRenderer>().materials = GameObject.Find("Quad (4)").GetComponent<MeshRenderer>().materials; * } * */ }