// 指定されたパスからオブジェクトを取得する場合 public IEnumerator LoadAssetsData(LoadManager.LoadDataParam loadDataParam, CallBack callNext) { // string resultUrl = "file://" + SystemSetting.GetStreamingAssetspath() + m_strLoadURL + loadDataParam.url; string resultUrl = m_strLoadURL + loadDataParam.url; GameObject returnObject = null; Debug.Log("Loading :" + resultUrl + " ver=" + loadDataParam.version); // キャッシュシステムの準備が完了するのを待ちます while (!Caching.ready) { yield return(null); } // 同じバージョンが存在する場合はアセットバンドルをキャッシュからロードするか、またはダウンロードしてキャッシュに格納します。 using (WWW www = WWW.LoadFromCacheOrDownload(resultUrl, loadDataParam.version)) { yield return(www); if (www.error != null) { throw new Exception("WWWダウンロードにエラーがありました:" + www.error); } AssetBundle bundle = www.assetBundle; if (loadDataParam.fileName == "") { Instantiate(bundle.mainAsset); } else if (loadDataParam.loadType == LoadParam.LoadType.Atlas || loadDataParam.loadType == LoadParam.LoadType.IconAtlas || loadDataParam.loadType == LoadParam.LoadType.EventAtlas || loadDataParam.loadType == LoadParam.LoadType.System || loadDataParam.loadType == LoadParam.LoadType.GameDataAsset || loadDataParam.loadType == LoadParam.LoadType.Audio || loadDataParam.loadType == LoadParam.LoadType.BitmapFont) { Debug.Log("loadDataParam.fileName=" + loadDataParam.fileName); // bundle.LoadAsset (loadDataParam.fileName); GameObject tmpObj = Instantiate(bundle.LoadAsset(loadDataParam.fileName, typeof(GameObject))) as GameObject; returnObject = tmpObj; } else { Instantiate(bundle.LoadAsset(loadDataParam.fileName)); } // メモリ節約のため圧縮されたアセットバンドルのコンテンツをアンロード bundle.Unload(false); } // memory is freed from the web stream (www.Dispose() gets called implicitly) callNext(returnObject, loadDataParam); }
public static void DataSet(GameObject obj, LoadManager.LoadDataParam loadDataParam) { switch (loadDataParam.fileName) { case "MasterCardPrefab": DataContainer.Instance.MasterCardList = obj.GetComponent <MasterCardDataHolder> ().assetBundleData.DataList; break; case "MasterItemPrefab": DataContainer.Instance.MasterItemList = obj.GetComponent <MasterItemDataHolder> ().assetBundleData.DataList; break; case "MasterSkillPrefab": DataContainer.Instance.MasterSkillList = obj.GetComponent <MasterSkillDataHolder> ().assetBundleData.DataList; break; case "MasterCollectionPrefab": DataContainer.Instance.MasterCollectionList = obj.GetComponent <MasterCollectionDataHolder> ().assetBundleData.DataList; break; case "MasterSafeBoxPrefab": DataContainer.Instance.MasterSafeBoxList = obj.GetComponent <MasterSafeBoxDataHolder> ().assetBundleData.DataList; break; case "MasterCardCompleteBonusPrefab": DataContainer.Instance.MasterCardCompleteBonusList = obj.GetComponent <MasterCardCompleteBonusDataHolder> ().assetBundleData.DataList; break; case "MasterCollectionCompleteBonusPrefab": DataContainer.Instance.MasterCollectionCompleteBonusList = obj.GetComponent <MasterCollectionCompleteBonusDataHolder> ().assetBundleData.DataList; break; case "MasterLeaderSkillPrefab": DataContainer.Instance.MasterLeaderSkillList = obj.GetComponent <MasterLeaderSkillDataHolder> ().assetBundleData.DataList; break; case "MasterGachaPrefab": DataContainer.Instance.MasterGachaList = obj.GetComponent <MasterGachaDataHolder> ().assetBundleData.DataList; break; case "MasterQuizPrefab": DataContainer.Instance.MasterQuizList = obj.GetComponent <MasterQuizDataHolder> ().assetBundleData.DataList; break; case "MasterLoginBonusPrefab": DataContainer.Instance.MasterLoginBonusList = obj.GetComponent <MasterLoginBonusDataHolder> ().assetBundleData.DataList; break; case "MasterLoginBonusRewardPrefab": DataContainer.Instance.MasterLoginBonusRewardList = obj.GetComponent <MasterLoginBonusRewardDataHolder> ().assetBundleData.DataList; break; case "MasterLoginBonusRewardDetailPrefab": DataContainer.Instance.MasterLoginBonusRewardDetailList = obj.GetComponent <MasterLoginBonusRewardDetailDataHolder> ().assetBundleData.DataList; break; case "MasterCommonShopPrefab": DataContainer.Instance.MasterCommonShopList = obj.GetComponent <MasterCommonShopDataHolder> ().assetBundleData.DataList; break; case "MasterCommonShopDetailPrefab": DataContainer.Instance.MasterCommonShopDetailList = obj.GetComponent <MasterCommonShopDetailDataHolder> ().assetBundleData.DataList; break; case "MasterRuinPrefab": DataContainer.Instance.MasterRuinList = obj.GetComponent <MasterRuinDataHolder> ().assetBundleData.DataList; break; case "MasterLoadAtlasPrefab": DataContainer.Instance.MasterLoadAtlasList = obj.GetComponent <MasterLoadAtlasDataHolder> ().assetBundleData.DataList; break; case "MasterLoadPrefabPrefab": DataContainer.Instance.MasterLoadPrefabList = obj.GetComponent <MasterLoadPrefabDataHolder> ().assetBundleData.DataList; break; case "MasterLoadSpritePrefab": DataContainer.Instance.MasterLoadSpriteList = obj.GetComponent <MasterLoadSpriteDataHolder> ().assetBundleData.DataList; break; case "MasterLoadAudioPrefab": DataContainer.Instance.MasterLoadAudioList = obj.GetComponent <MasterLoadAudioDataHolder> ().assetBundleData.DataList; break; case "MasterRuinSugorokuPrefab": DataContainer.Instance.MasterRuinSugorokuList = obj.GetComponent <MasterRuinSugorokuDataHolder> ().assetBundleData.DataList; break; case "MasterRuinSugorokuGridPrefab": DataContainer.Instance.MasterRuinSugorokuGridList = obj.GetComponent <MasterRuinSugorokuGridDataHolder> ().assetBundleData.DataList; break; case "MasterJackpotLotFirstPrefab": DataContainer.Instance.MasterJackpotLotFirstList = obj.GetComponent <MasterJackpotLotFirstDataHolder> ().assetBundleData.DataList; break; case "MasterJackpotLotFirstAnimationPrefab": DataContainer.Instance.MasterJackpotLotFirstAnimationList = obj.GetComponent <MasterJackpotLotFirstAnimationDataHolder> ().assetBundleData.DataList; break; case "MasterJackpotLotSecondPrefab": DataContainer.Instance.MasterJackpotLotSecondList = obj.GetComponent <MasterJackpotLotSecondDataHolder> ().assetBundleData.DataList; break; case "MasterJackpotLotSecondAnimationPrefab": DataContainer.Instance.MasterJackpotLotSecondAnimationList = obj.GetComponent <MasterJackpotLotSecondAnimationDataHolder> ().assetBundleData.DataList; break; case "MasterQuestSkillPrefab": DataContainer.Instance.MasterQuestSkillList = obj.GetComponent <MasterQuestSkillDataHolder> ().assetBundleData.DataList; break; case "MasterSkitPrefab": DataContainer.Instance.MasterSkitList = obj.GetComponent <MasterSkitDataHolder> ().assetBundleData.DataList; break; case "MasterSlotProbTablePrefab": DataContainer.Instance.MasterSlotProbTableList = obj.GetComponent <MasterSlotProbTableDataHolder> ().assetBundleData.DataList; break; default: Debug.LogError("未定義のデータが来ています" + loadDataParam.fileName); break; } }
public void LoadData(LoadManager.LoadDataParam loadDataParam, CallBack callNext) { StartCoroutine(LoadAssetsData(loadDataParam, callNext)); }