Пример #1
0
        /// <summary>
        /// Creates an inbox message. New unread messages will be visible by an inventory screen icon until opened.
        /// Past messages can be viewed.
        /// </summary>
        /// <param name="which">Identifier of a given message. Overrides messages with the given identifier.</param>
        /// <param name="msg">Message body. Plain text only, for now.</param>
        /// <param name="forceUnread">If the message has been read, this will force it to be "unread" again.</param>
        /// <param name="onRun">Code to activate when a given message is read. Parameter `true` if message is unread.</param>
        public static void SetMessage(string which, string msg, bool forceUnread, Action <bool> onRun = null)
        {
            LoadHooks.AddPostWorldLoadOnceHook(() => {
                InboxMessages inbox = ModHelpersMod.Instance.Inbox?.Messages;
                if (inbox == null)
                {
                    LogHelpers.Warn("Inbox or Inbox.Messages is null");
                    return;
                }

                int idx = inbox.Order.IndexOf(which);

                inbox.Messages[which]       = msg;
                inbox.MessageActions[which] = onRun;

                if (idx >= 0)
                {
                    if (forceUnread)
                    {
                        if (idx < inbox.Current)
                        {
                            inbox.Current--;
                        }

                        inbox.Order.Remove(which);
                        inbox.Order.Add(which);
                    }
                }
                else
                {
                    inbox.Order.Add(which);
                }
//LogHelpers.Log("which:"+which+", curr:"+inbox.Current+", pos:"+inbox.Order.IndexOf( which )+", forced:"+force_unread);
            });
        }
Пример #2
0
        private void InitializeWithSync(NPC npc)
        {
            if (this.AwaitsInitialization || this.IsInitialized || !ElementsNPC.CanHaveElements(npc))
            {
                return;
            }
            this.AwaitsInitialization = true;

            LoadHooks.AddPostWorldLoadOnceHook(() => {
                this.IsInitialized        = true;
                this.AwaitsInitialization = false;

                if (ElementsAPI.PreNPCInitialize(npc))
                {
                    if (this.AutoInitializeElement(npc))
                    {
                        if (Main.netMode == 2)
                        {
                            NPCElementsProtocol.Broadcast(npc.whoAmI);
                        }
                        else
                        {
                            this.InitializeColorAnimation();
                        }
                    }
                }
            });
        }