static AssetBundleProxy()
 {
     LoadFromFile_InternalDelegateField           = IL2CPP.ResolveICall <LoadFromFile_InternalDelegate>("UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)");
     LoadAssetWithSubAssets_InternalDelegateField = IL2CPP.ResolveICall <LoadAssetWithSubAssets_InternalDelegate>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
 }
 static AssetBundleProxy()
 {
     LoadFromFile_InternalDelegateField                = IL2CPP.ResolveICall <LoadFromFile_InternalDelegate>("UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)");
     LoadAssetWithSubAssets_InternalDelegateField      = IL2CPP.ResolveICall <LoadAssetWithSubAssets_InternalDelegate>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
     CreateDynamicFontFromOSFont_InternalDelegateField = IL2CPP.ResolveICall <CreateDynamicFontFromOSFont_InternalDelegate>("UnityEngine.Font::CreateDynamicFontFromOSFont(System.String,System.Int32)");
 }