internal void LoadData(LoadDataFromFile fileLoadMethod) { fileLoadMethod.Invoke(); _portInfoList = DataPersistor.PortInfoList; _portInfoList.Sort(); SetPortList(); }
void Awake() { // Singelton pattern. if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ReadGridDataFromFile("GridData.json"); }