private void OnLoadConfigSuccess(object sender, GameFramework.Event.GameEventArgs e) { LoadConfigSuccessEventArgs evt = (LoadConfigSuccessEventArgs)e; string flagKey = string.Format("Config.{0}", evt.ConfigName); m_LoadResFlag[flagKey] = true; }
/// <summary> /// 创建加载全局配置成功事件。 /// </summary> /// <param name="configAssetName">全局配置资源名称。</param> /// <param name="duration">加载持续时间。</param> /// <param name="userData">用户自定义数据。</param> /// <returns>创建的加载全局配置成功事件。</returns> public static LoadConfigSuccessEventArgs Create(string configAssetName, float duration, object userData) { LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = ReferencePool.Acquire <LoadConfigSuccessEventArgs>(); loadConfigSuccessEventArgs.ConfigAssetName = configAssetName; loadConfigSuccessEventArgs.Duration = duration; loadConfigSuccessEventArgs.UserData = userData; return(loadConfigSuccessEventArgs); }
private void OnLoadConfigSuccess(object sender, GameEventArgs e) { LoadConfigSuccessEventArgs ne = (LoadConfigSuccessEventArgs)e; if (ne.UserData != this) { return; } m_LoadedFlag[Utility.Text.Format("Config.{0}", ne.ConfigName)] = true; Log.Info("Load config '{0}' OK.", ne.ConfigName); }
private void OnLoadConfigSuccess(object sender, GameEventArgs e) { LoadConfigSuccessEventArgs ne = (LoadConfigSuccessEventArgs)e; if (ne.UserData != this) { return; } m_LoadedFlag[ne.ConfigAssetName] = true; Log.Info("Load config '{0}' OK.", ne.ConfigAssetName); }
void OnLoadConfigSuccess(object sender, GameEventArgs e) { LoadConfigSuccessEventArgs ne = (LoadConfigSuccessEventArgs)e; if (ne.UserData != this) { return; } m_LoadedFlag[ne.ConfigAssetName] = true; Log.Info($"加载{ne.ConfigAssetName} 成功"); }
//加载配置成功的回调 private void OnLoadConfigSuccess(object sender, BaseEventArgs e) { LoadConfigSuccessEventArgs args = e as LoadConfigSuccessEventArgs; if (args.UserData != this) { return; } m_LoadedFlag[Utility.Text.Format("Config.{0}", args.ConfigName)] = true; Log.Info("Load config '{0}' OK.", args.ConfigName); }
private void OnLoadConfigSuccess(object sender, GameEventArgs e) { LoadConfigSuccessEventArgs args = (LoadConfigSuccessEventArgs)e; if (args.UserData != this) { return; } //if (args.ConfigName.Equals("DefaultConfig")) Debug.Log("DefaultConfig Load Success"); _configLoadSucceed = true; //Debug.Log("domain=" + EntryInstance.Config.GetString("domain")); }