internal void InvokeLoadComponentsEvent(GameObject gameObject) { var ev = new LoadComponentEventArgs { Player = gameObject }; LoadComponentsEvent?.Invoke(ev); }
//Used by: //Tranquilizer //SCP-1499 private void OnLoadComponents(LoadComponentEventArgs ev) { if (ev.Player.GetComponent <TranquilizerPlayerScript>() == null) { ev.Player.AddComponent <TranquilizerPlayerScript>(); } if (ev.Player.GetComponent <Scp1499PlayerScript>() == null) { ev.Player.AddComponent <Scp1499PlayerScript>(); } }