public void LoadCharacterDataTest() { load = new LoadCharacters(); characterList = load.LoadCharacterData("testData.json"); Assert.That("Ned Stark" == characterList.character[0]); }
private List <ShooterCharacter> SetupAnkiCharacters() { print("Anki characters triggered"); var all_characters = LoadCharacters.LoadCharactersFromAnki(); return(all_characters); }
public void StartGame() { LoadCharacters.UpdateTargetCharacters(LoadMode.anki, anki_count: random_toggles.GetSelectedCount()); print("Starting with character count: " + LoadCharacters.TargetCharacters.Count); SceneManager.LoadScene("2_setup"); }
private void Awake() { //Strings characterDataFileName = "character.json"; //Classes request = new QuoteRequest(); loadCharacters = new LoadCharacters(); }
public List <ShooterCharacter> GetChoices(int nbr_choices, bool set_new_character) { if (set_new_character) { NewCharacter(); } var target_chars = LoadCharacters.GetTargetCharacters(load_mode); return(GetRandomCharacters(target_chars[curr_char_index], target_chars, nbr_choices)); }
private void NewCharacter() { List <ShooterCharacter> target_chars; target_chars = LoadCharacters.GetTargetCharacters(load_mode); curr_char_index = Random.Range(0, target_chars.Count); curr_char_display.SetText(target_chars[curr_char_index].StrChar); // curr_char_index = Random.Range(0, LoadCharacters.TargetCharacters.Count); // curr_char_display.SetText(LoadCharacters.TargetCharacters[curr_char_index].StrChar); }