Пример #1
0
            /// <summary>
            /// 异步加载二进制资源。
            /// </summary>
            /// <param name="binaryAssetName">要加载二进制资源的名称。</param>
            /// <param name="loadBinaryCallbacks">加载二进制资源回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks, object userData)
            {
                ResourceInfo?resourceInfo = null;

                string[] dependencyAssetNames = null;
                if (!CheckAsset(binaryAssetName, out resourceInfo, out dependencyAssetNames))
                {
                    string errorMessage = Utility.Text.Format("Can not load binary '{0}'.", binaryAssetName);
                    if (loadBinaryCallbacks.LoadBinaryFailureCallback != null)
                    {
                        loadBinaryCallbacks.LoadBinaryFailureCallback(binaryAssetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                if (!IsLoadFromBinary(resourceInfo.Value.LoadType))
                {
                    string errorMessage = Utility.Text.Format("Can not load binary asset '{0}' which is not a binary asset.", binaryAssetName);
                    if (loadBinaryCallbacks.LoadBinaryFailureCallback != null)
                    {
                        loadBinaryCallbacks.LoadBinaryFailureCallback(binaryAssetName, LoadResourceStatus.TypeError, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                string path = Utility.Path.GetRemotePath(Path.Combine(resourceInfo.Value.StorageInReadOnly ? m_ResourceManager.m_ReadOnlyPath : m_ResourceManager.m_ReadWritePath, resourceInfo.Value.ResourceName.FullName));

                m_ResourceManager.m_ResourceHelper.LoadBytes(path, m_LoadBytesCallbacks, LoadBinaryInfo.Create(binaryAssetName, resourceInfo.Value, loadBinaryCallbacks, userData));
            }
Пример #2
0
            /// <summary>
            /// 异步加载二进制资源。
            /// </summary>
            /// <param name="binaryAssetName">要加载二进制资源的名称。</param>
            /// <param name="loadBinaryCallbacks">加载二进制资源回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks, object userData)
            {
                ResourceInfo resourceInfo = GetResourceInfo(binaryAssetName);

                if (resourceInfo == null)
                {
                    string errorMessage = Utility.Text.Format("Can not load binary '{0}' which is not exist.", binaryAssetName);
                    if (loadBinaryCallbacks.LoadBinaryFailureCallback != null)
                    {
                        loadBinaryCallbacks.LoadBinaryFailureCallback(binaryAssetName, LoadResourceStatus.NotExist, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                if (!resourceInfo.Ready)
                {
                    string errorMessage = Utility.Text.Format("Can not load binary '{0}' which is not ready.", binaryAssetName);
                    if (loadBinaryCallbacks.LoadBinaryFailureCallback != null)
                    {
                        loadBinaryCallbacks.LoadBinaryFailureCallback(binaryAssetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                if (!resourceInfo.IsLoadFromBinary)
                {
                    string errorMessage = Utility.Text.Format("Can not load binary '{0}' which is not a binary asset.", binaryAssetName);
                    if (loadBinaryCallbacks.LoadBinaryFailureCallback != null)
                    {
                        loadBinaryCallbacks.LoadBinaryFailureCallback(binaryAssetName, LoadResourceStatus.TypeError, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                if (resourceInfo.UseFileSystem)
                {
                    loadBinaryCallbacks.LoadBinarySuccessCallback(binaryAssetName, LoadBinaryFromFileSystem(binaryAssetName), 0f, userData);
                }
                else
                {
                    string path = Utility.Path.GetRemotePath(Path.Combine(resourceInfo.StorageInReadOnly ? m_ResourceManager.m_ReadOnlyPath : m_ResourceManager.m_ReadWritePath, resourceInfo.ResourceName.FullName));
                    m_ResourceManager.m_ResourceHelper.LoadBytes(path, m_LoadBytesCallbacks, LoadBinaryInfo.Create(binaryAssetName, resourceInfo, loadBinaryCallbacks, userData));
                }
            }