static AssetBundleProxy() { LoadFromFile_InternalDelegateField = IL2CPP.ResolveICall <LoadFromFile_InternalDelegate>("UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)"); LoadAssetWithSubAssets_InternalDelegateField = IL2CPP.ResolveICall <LoadAssetWithSubAssets_InternalDelegate>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal"); }
static AssetBundleProxy() { LoadFromFile_InternalDelegateField = IL2CPP.ResolveICall <LoadFromFile_InternalDelegate>("UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)"); LoadAssetWithSubAssets_InternalDelegateField = IL2CPP.ResolveICall <LoadAssetWithSubAssets_InternalDelegate>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal"); CreateDynamicFontFromOSFont_InternalDelegateField = IL2CPP.ResolveICall <CreateDynamicFontFromOSFont_InternalDelegate>("UnityEngine.Font::CreateDynamicFontFromOSFont(System.String,System.Int32)"); }