public AssetBundleLoader Load(string path, LoadAssetCompleteHandler handler = null) { AssetBundleLoader loader = this.CreateLoader(path); if (loader == null) { handler(null); } else if (loader.isComplete) { if (handler != null) { handler(loader.bundleInfo); } } else { if (handler != null) { loader.onComplete += handler; } _isCurrentLoading = true; if (loader.state < LoadState.State_Loading) { _nonCompleteLoaderSet.Add(loader); } this.StartLoad(); } return(loader); }
/// <summary> /// 通过一个路径加载ab /// </summary> /// <param name="path">路径</param> /// <param name="prority">优先级</param> /// <param name="handler">回调</param> /// <returns></returns> public AssetBundleLoader Load(string path, int prority, LoadAssetCompleteHandler handler = null) { #if _AB_MODE_ AssetBundleLoader loader = this.CreateLoader(HashUtil.Get(path.ToLower()) + ".ab", path); #else AssetBundleLoader loader = this.CreateLoader(path); #endif loader.prority = prority; loader.onComplete += handler; _isCurrentLoading = true; _nonCompleteLoaderSet.Add(loader); _thisTimeLoaderSet.Add(loader); return(loader); }
/// <summary> /// 通过一个路径加载ab /// </summary> /// <param name="path">路径</param> /// <param name="prority">优先级</param> /// <param name="handler">回调</param> /// <returns></returns> public AssetBundleLoader Load(string path, int prority, LoadAssetCompleteHandler handler = null) { #if _AB_MODE_ AssetBundleLoader loader = this.CreateLoader(_depInfoReader.GetBundleAndAssetName(path, out var assetName), path); #else AssetBundleLoader loader = this.CreateLoader(path); #endif loader.prority = prority; loader.onComplete += handler; _isCurrentLoading = true; _nonCompleteLoaderSet.Add(loader); _thisTimeLoaderSet.Add(loader); return loader; }
public AssetBundleLoader Load(string path, LoadAssetCompleteHandler handler = null) { #if _AB_MODE_ AssetBundleLoader loader = this.CreateLoader(HashUtil.Get(path.ToLower()) + ".ab", path); #else AssetBundleLoader loader = this.CreateLoader(path); #endif if (loader == null) { handler(null); } else { _thisTimeLoaderSet.Add(loader); if (loader.isComplete) { if (handler != null) { handler(loader.bundleInfo); } } else { if (handler != null) { loader.onComplete += handler; } _isCurrentLoading = true; if (loader.state < LoadState.State_Loading) { _nonCompleteLoaderSet.Add(loader); } this.StartLoad(); } } return(loader); }
/// <summary> /// 用默认优先级为0的值加载 /// </summary> /// <param name="path">路径</param> /// <param name="handler">回调</param> /// <returns></returns> public AssetBundleLoader Load(string path, LoadAssetCompleteHandler handler = null) { return(Load(path, 0, handler)); }
/// <summary> /// 通过一个路径加载ab /// </summary> /// <param name="path">路径</param> /// <param name="prority">优先级</param> /// <param name="handler">回调</param> /// <returns></returns> public AssetBundleLoader Load(string path, int prority, LoadAssetCompleteHandler handler = null) { #if _AB_MODE_ AssetBundleLoader loader = this.CreateLoader(HashUtil.Get(path.ToLower()) + ".ab", path); #else AssetBundleLoader loader = this.CreateLoader(path); #endif loader.prority = prority; loader.onComplete += handler; _isCurrentLoading = true; _nonCompleteLoaderSet.Add(loader); _thisTimeLoaderSet.Add(loader); return loader; }
/// <summary> /// 用默认优先级为0的值加载 /// </summary> /// <param name="path">路径</param> /// <param name="handler">回调</param> /// <returns></returns> public AssetBundleLoader Load(string path, LoadAssetCompleteHandler handler = null) { return Load(path, 0, handler); }