Пример #1
0
        /// <summary>
        /// 服务器所有目标点移动
        /// </summary>
        /// <param name="data"></param>
        /// <param name="len"></param>
        /// <returns></returns>
        private int proc_server_all_dest(ref Byte[] data, int len)
        {
            LoadArchive arLoad = LoadArchive.Load(data, len);
            // Byte[] buffer = new Byte[1024];
            StoreArchive arStore = StoreArchive.Load(m_pBuffer_SP, 4096);

            uint nMsgType = 0;

            arLoad.ReadUInt8(ref nMsgType);
            arStore.WriteUInt8(nMsgType);

            uint nCount = 0;

            arLoad.ReadUInt16(ref nCount);
            arStore.WriteUInt16(nCount);

            if (nCount > 50)
            {
                LogSystem.Log("proc_server_all_dest");
                return(len);
            }
            for (int i = 0; i < nCount; ++i)
            {
                ObjectID objectId = ObjectID.zero;
                arLoad.ReadObject(ref objectId);
                arStore.WriteObject(objectId);

                int x = 0;
                arLoad.ReadInt16(ref x);
                arStore.WriteFloat(x / 100.0f);

                int y = 0;
                arLoad.ReadInt16(ref y);
                arStore.WriteFloat(y / 100.0f);

                int z = 0;
                arLoad.ReadInt16(ref z);
                arStore.WriteFloat(z / 100.0f);

                int orient = 0;
                arLoad.ReadInt16(ref orient);
                arStore.WriteFloat(orient / 100.0f);

                int moveSpeed = 0;
                arLoad.ReadInt16(ref moveSpeed);
                arStore.WriteFloat(moveSpeed / 100.0f);

                int rotateSpeed = 0;
                arLoad.ReadInt16(ref rotateSpeed);
                arStore.WriteFloat(rotateSpeed / 100.0f);

                int jumpSpeed = 0;
                arLoad.ReadInt16(ref jumpSpeed);
                arStore.WriteFloat(jumpSpeed / 100.0f);

                int gravity = 0;
                arLoad.ReadInt16(ref gravity);
                arStore.WriteFloat(gravity / 100.0f);

                int mode = 0;
                arLoad.ReadInt32(ref mode);
                arStore.WriteInt32(mode);
            }


            data = arStore.GetData();
            return(arStore.GetLength());
        }