Пример #1
0
        public static void Main()
        {
            try
            {
                Console.Title = $"LMP {LmpVersioning.CurrentVersion}";

                Console.OutputEncoding  = Encoding.Unicode;
                ServerContext.StartTime = LunaNetworkTime.UtcNow.Ticks;

                LunaLog.Info("Remember! Quit the server by using 'Control + C' so a backup is properly made before closing!");

                if (Common.PlatformIsWindows())
                {
                    ExitSignal.Exit += (sender, args) => Exit();
                }
                else
                {
                    //Register the ctrl+c event and exit signal if we are on linux
                    Console.CancelKeyPress += (sender, args) => Exit();
                }

                //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes
                //This just happens on windows....
                if (Common.PlatformIsWindows())
                {
                    ConsoleUtil.DisableConsoleQuickEdit();
                }

                //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety
                if (GetRunningInstances() > 3)
                {
                    throw new HandledException("Cannot run more than 3 servers at a time!");
                }

                //Start the server clock
                ServerContext.ServerClock.Start();

                ServerContext.ServerStarting = true;

                //Set day for log change
                ServerContext.Day = LunaNetworkTime.Now.Day;

                LunaLog.Normal($"Luna Server version: {LmpVersioning.CurrentVersion} ({Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)})");

                Universe.CheckUniverse();
                LoadSettingsAndGroups();
                VesselStoreSystem.LoadExistingVessels();
                var scenariosCreated = ScenarioSystem.GenerateDefaultScenarios();
                ScenarioStoreSystem.LoadExistingScenarios(scenariosCreated);
                LmpPluginHandler.LoadPlugins();
                WarpSystem.Reset();

                LunaLog.Normal($"Starting '{GeneralSettings.SettingsStore.ServerName}' on Port {ConnectionSettings.SettingsStore.Port}... ");

                LidgrenServer.SetupLidgrenServer();
                LmpPortMapper.OpenLmpPort().Wait();
                LmpPortMapper.OpenWebPort().Wait();
                ServerContext.ServerRunning = true;
                WebServer.StartWebServer();

                //Do not add the command handler thread to the TaskContainer as it's a blocking task
                LongRunTaskFactory.StartNew(CommandHandler.ThreadMain, CancellationTokenSrc.Token);

                TaskContainer.Add(LongRunTaskFactory.StartNew(WebServer.RefreshWebServerInformation, CancellationTokenSrc.Token));

                TaskContainer.Add(LongRunTaskFactory.StartNew(LmpPortMapper.RefreshUpnpPort, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LogThread.RunLogThread, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(ClientMainThread.ThreadMain, CancellationTokenSrc.Token));

                TaskContainer.Add(LongRunTaskFactory.StartNew(() => BackupSystem.PerformBackups(CancellationTokenSrc.Token), CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenServer.StartReceivingMessages, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RegisterWithMasterServer, CancellationTokenSrc.Token));

                TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.RefreshLatestVersion, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.DisplayNewVersionMsg, CancellationTokenSrc.Token));

                while (ServerContext.ServerStarting)
                {
                    Thread.Sleep(500);
                }

                LunaLog.Normal("All systems up and running. Поехали!");
                LmpPluginHandler.FireOnServerStart();

                QuitEvent.WaitOne();

                LmpPluginHandler.FireOnServerStop();

                LunaLog.Normal("So long and thanks for all the fish!");
            }
            catch (Exception e)
            {
                LunaLog.Fatal(e is HandledException ? e.Message : $"Error in main server thread, Exception: {e}");
                Console.ReadLine(); //Avoid closing automatically
            }
        }
Пример #2
0
        public static void Main()
        {
            try
            {
                ServerContext.StartTime = DateTime.UtcNow.Ticks;

                //Start the server clock
                ServerContext.ServerClock.Start();

                //Set the last player activity time to server start
                ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds;

                //Register the ctrl+c event
                Console.CancelKeyPress      += CatchExit;
                ServerContext.ServerStarting = true;

                LunaLog.Debug("Loading settings...");
                if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom)
                {
                    GameplaySettings.Reset();
                    GameplaySettings.Load();
                }

                //Set day for log change
                ServerContext.Day = DateTime.Now.Day;

                //Load plugins
                LmpPluginHandler.LoadPlugins();

                Console.Title = $"LMPServer v{VersionInfo.VersionNumber}";

                while (ServerContext.ServerStarting || ServerContext.ServerRestarting)
                {
                    if (ServerContext.ServerRestarting)
                    {
                        LunaLog.Debug("Reloading settings...");
                        GeneralSettings.Reset();
                        GeneralSettings.Load();
                        if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom)
                        {
                            LunaLog.Debug("Reloading gameplay settings...");
                            GameplaySettings.Reset();
                            GameplaySettings.Load();
                        }
                    }

                    ServerContext.ServerRestarting = false;
                    LunaLog.Normal($"Starting Luna Server v{VersionInfo.FullVersionNumber}");

                    if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom)
                    {
                        //Generate the config file by accessing the object.
                        LunaLog.Debug("Loading gameplay settings...");
                        GameplaySettings.Load();
                    }

                    //Load universe
                    LunaLog.Normal("Loading universe... ");
                    Universe.CheckUniverse();

                    LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... ");

                    ServerContext.ServerRunning = true;

                    var commandThread = Task.Run(() => new CommandHandler().ThreadMain());
                    var clientThread  = Task.Run(() => new ClientMainThread().ThreadMain());

                    ServerContext.LidgrenServer.SetupLidgrenServer();
                    Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages());
                    Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer());

                    var vesselRelayThread = Task.Run(() => VesselRelaySystem.RelayOldVesselMessages());

                    var vesselRelayFarThread    = Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers());
                    var vesselRelayMediumThread = Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers());
                    var vesselRelayCloseThread  = Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers());

                    while (ServerContext.ServerStarting)
                    {
                        Thread.Sleep(500);
                    }

                    LunaLog.Normal("Ready!");
                    LmpPluginHandler.FireOnServerStart();
                    while (ServerContext.ServerRunning)
                    {
                        //Run the log expire function every 10 minutes
                        if (ServerContext.ServerClock.ElapsedMilliseconds - _lastLogExpiredCheck > 600000)
                        {
                            _lastLogExpiredCheck = ServerContext.ServerClock.ElapsedMilliseconds;
                            LogExpire.ExpireLogs();
                        }

                        // Check if the day has changed, every minute
                        if (ServerContext.ServerClock.ElapsedMilliseconds - _lastDayCheck > 60000)
                        {
                            _lastDayCheck = ServerContext.ServerClock.ElapsedMilliseconds;
                            if (ServerContext.Day != DateTime.Now.Day)
                            {
                                LunaLog.LogFilename = Path.Combine(LunaLog.LogFolder, $"lmpserver {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
                                LunaLog.WriteToLog($"Continued from logfile {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
                                ServerContext.Day = DateTime.Now.Day;
                            }
                        }

                        Thread.Sleep(500);
                    }

                    LmpPluginHandler.FireOnServerStop();
                    commandThread.Wait();
                    clientThread.Wait();
                    vesselRelayThread.Wait();

                    vesselRelayFarThread.Wait();
                    vesselRelayMediumThread.Wait();
                    vesselRelayCloseThread.Wait();
                }
                LunaLog.Normal("Goodbye and thanks for all the fish!");
                Environment.Exit(0);
            }
            catch (Exception e)
            {
                LunaLog.Fatal($"Error in main server thread, Exception: {e}");
                throw;
            }
        }
Пример #3
0
        public static void Main()
        {
            try
            {
                Console.Title = $"LMPServer {LmpVersioning.CurrentVersion}";
#if DEBUG
                Console.Title += " DEBUG";
#endif
                Console.OutputEncoding  = Encoding.Unicode;
                ServerContext.StartTime = LunaTime.UtcNow.Ticks;

                if (!Common.PlatformIsWindows())
                {
                    LunaLog.Warning("Remember! Quit the server by using Control+C so the vessels are saved to the hard drive!");
                }


                if (Common.PlatformIsWindows())
                {
                    ExitSignal.Exit += (sender, args) => Exit();
                }
                else
                {
                    //Register the ctrl+c event and exit signal if we are on linux
                    Console.CancelKeyPress += (sender, args) => Exit();
                }

                //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes
                //This just happens on windows....
                if (Common.PlatformIsWindows())
                {
                    ConsoleUtil.DisableConsoleQuickEdit();
                }

                //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety
                if (GetRunningInstances() > 3)
                {
                    throw new HandledException("Cannot run more than 3 servers at a time!");
                }

                //Start the server clock
                ServerContext.ServerClock.Start();

                //Set the last player activity time to server start
                ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds;

                ServerContext.ServerStarting = true;

                //Set day for log change
                ServerContext.Day = LunaTime.Now.Day;

                LunaLog.Normal($"Starting Luna Server version: {LmpVersioning.CurrentVersion}");

                Universe.CheckUniverse();
                LoadSettingsAndGroups();
                VesselStoreSystem.LoadExistingVessels();
                ScenarioSystem.GenerateDefaultScenarios();
                ScenarioStoreSystem.LoadExistingScenarios();
                LmpPluginHandler.LoadPlugins();
                WarpSystem.Reset();

                LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... ");
                LunaLog.Normal($"Server name: '{GeneralSettings.SettingsStore.ServerName}'...");
                LunaLog.Normal($"Server location: '{Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)}'...");

                ServerContext.ServerRunning = true;
                LidgrenServer.SetupLidgrenServer();

                //Do not add the command handler thread to the TaskContainer as it's a blocking task
                LongRunTaskFactory.StartNew(() => new CommandHandler().ThreadMain(), CancellationTokenSrc.Token);

                TaskContainer.Add(LongRunTaskFactory.StartNew(LogThread.RunLogThread, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(() => new ClientMainThread().ThreadMain(), CancellationTokenSrc.Token));

                TaskContainer.Add(LongRunTaskFactory.StartNew(() => BackupSystem.PerformBackups(CancellationTokenSrc.Token), CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenServer.StartReceiveingMessages, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RefreshMasterServersList, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RegisterWithMasterServer, CancellationTokenSrc.Token));

                TaskContainer.Add(LongRunTaskFactory.StartNew(VesselRelaySystem.RelayOldVesselMessages, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.RefreshLatestVersion, CancellationTokenSrc.Token));
                TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.DisplayNewVersionMsg, CancellationTokenSrc.Token));

                while (ServerContext.ServerStarting)
                {
                    Thread.Sleep(500);
                }

                LunaLog.Normal("All systems up and running. Поехали!");
                LmpPluginHandler.FireOnServerStart();

                QuitEvent.WaitOne();

                LmpPluginHandler.FireOnServerStop();

                LunaLog.Normal("So long and thanks for all the fish!");
            }
            catch (Exception e)
            {
                if (e is HandledException)
                {
                    LunaLog.Fatal(e.Message);
                }
                else
                {
                    LunaLog.Fatal($"Error in main server thread, Exception: {e}");
                }
                Console.ReadLine(); //Avoid closing automatically
            }
        }
Пример #4
0
        public static void Main()
        {
            try
            {
                Console.Title = $"LMPServer {LmpVersioning.CurrentVersion}";
#if DEBUG
                Console.Title += " DEBUG";
#endif
                Console.OutputEncoding  = Encoding.Unicode;
                ServerContext.StartTime = LunaTime.UtcNow.Ticks;

                //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes
                //This just happens on windows....
                if (Common.PlatformIsWindows())
                {
                    ConsoleUtil.DisableConsoleQuickEdit();
                }

                //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety
                if (GetRunningInstances() > 3)
                {
                    throw new HandledException("Cannot run more than 3 servers at a time!");
                }

                //Start the server clock
                ServerContext.ServerClock.Start();

                //Set the last player activity time to server start
                ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds;

                //Register the ctrl+c event
                Console.CancelKeyPress      += CatchExit;
                ServerContext.ServerStarting = true;

                //Set day for log change
                ServerContext.Day = LunaTime.Now.Day;

                LunaLog.Normal($"Starting Luna Server version: {LmpVersioning.CurrentVersion}");

                Universe.CheckUniverse();
                LoadSettingsAndGroups();
                LmpPluginHandler.LoadPlugins();
                WarpSystem.Reset();
                ChatSystem.Reset();

                LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... ");

                ServerContext.ServerRunning = true;
                ServerContext.LidgrenServer.SetupLidgrenServer();

                Task.Run(() => new CommandHandler().ThreadMain());
                Task.Run(() => new ClientMainThread().ThreadMain());

                Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages());
                Task.Run(() => ServerContext.LidgrenServer.RefreshMasterServersList());
                Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer());
                Task.Run(() => LogThread.RunLogThread());

                Task.Run(() => VesselRelaySystem.RelayOldVesselMessages());
                Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers());
                Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers());
                Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers());
                Task.Run(() => VersionChecker.CheckForNewVersions());

                while (ServerContext.ServerStarting)
                {
                    Thread.Sleep(500);
                }

                LunaLog.Normal("All systems up and running. Поехали!");
                LmpPluginHandler.FireOnServerStart();

                QuitEvent.WaitOne();

                WarpSystem.SaveSubspacesToFile();
                LmpPluginHandler.FireOnServerStop();

                LunaLog.Normal("Goodbye and thanks for all the fish!");
            }
            catch (Exception e)
            {
                if (e is HandledException)
                {
                    LunaLog.Fatal(e.Message);
                }
                else
                {
                    LunaLog.Fatal($"Error in main server thread, Exception: {e}");
                }
                Console.ReadLine(); //Avoid closing automatically
            }
        }