public override void OnShoot(LivingBeing pShotThing) { AI tAI = pShotThing.GetComponent<AI>(); Assert.IsNotNull(tAI, "Trying to persuade non-AI target?"); tAI.Persuade(m_pWielder); }
public override void OnShoot(LivingBeing pShotThing) { AI tAI = pShotThing.GetComponent <AI>(); Assert.IsNotNull(tAI, "Trying to persuade non-AI target?"); tAI.Persuade(m_pWielder); }
private IEnumerator ChanceToGrowPlant() { while (true) { float averagePlantTime = 1f / (_plantsPerSecond + Mathf.Epsilon); float nextPlantTime = Random.Range(0.8f * averagePlantTime, 1.2f * averagePlantTime); yield return(new WaitForSeconds(nextPlantTime)); if (_statsManager.CanCreatePlants()) { if (SuitablePositionFound()) { LivingBeing newPlant = Instantiate(_plantPrefab, _newWorldPos, Quaternion.identity); newPlant.transform.parent = transform; Collider newPlantCollider = newPlant.GetComponent <Collider>(); newPlantCollider.enabled = false; StartCoroutine(GrowPlant(newPlant, newPlantCollider)); } } } }