public AutoLivingArmor(Manager manager, MenuManager menu, AbilityId abilityId) { this.manager = manager; this.menu = menu.AutoActionsMenu.AutoHealsMenu.LivingArmorMenu; AbilityId = abilityId; Refresh(); UpdateManager.Subscribe(OnUpdate, 300); }
public AutoLivingArmor(Manager manager, MenuManager menu, AbilityId abilityId) { this.manager = manager; this.menu = menu.AutoActionsMenu.AutoHealsMenu.LivingArmorMenu; AbilityId = abilityId; Refresh(); updateHandler = UpdateManager.Subscribe(OnUpdate, 300, this.menu.IsEnabled); this.menu.OnEnabledChange += MenuOnEnabledChange; }
public AutoHealsMenu(Menu rootMenu) { var menu = new Menu("HP/MP restore", "autoHealUsage"); AutoBottleMenu = new AutoBottleMenu(menu); AutoArcaneBootsMenu = new AutoArcaneBootsMenu(menu); AutoTangoMenu = new AutoTangoMenu(menu); AutoMagicStickMenu = new AutoMagicStickMenu(menu); LivingArmorMenu = new LivingArmorMenu(menu); rootMenu.AddSubMenu(menu); }
public AutoHealsMenu(Menu rootMenu) { var menu = new Menu("HP/MP restore", "autoHealUsage"); AutoBottleMenu = new AutoBottleMenu(menu); AutoArcaneBootsMenu = new AutoArcaneBootsMenu(menu); AutoTangoMenu = new AutoTangoMenu(menu); AutoMagicStickMenu = new InstantHealthRestoreItemMenu(menu, "Magic stick"); AutoCheeseMenu = new InstantHealthRestoreItemMenu(menu, "Cheese"); AutoFaerieFireMenu = new InstantHealthRestoreItemMenu(menu, "Faerie fire", false); LivingArmorMenu = new LivingArmorMenu(menu); rootMenu.AddSubMenu(menu); }