Пример #1
0
    public void CorrectData()
    {
        // Clamp lives and continues
        LivesCount     = LivesCount.Clamp(0, 99);
        ContinuesCount = ContinuesCount.Clamp(0, 9);

        // Moskito has to be beaten before finishing Twilight Gulch
        if (!Levels[3].BeatBoss && Levels[9].IsUnlocked)
        {
            Levels[3].IsUnlocked = true;
            Levels[3].BeatBoss   = true;
        }

        // Make sure The Musician has been helped under valid circumstances
        if (HasHelpedTheMusician && !Levels[9].IsUnlocked)
        {
            HasHelpedTheMusician = false;
        }
        else if (!HasHelpedTheMusician && Levels[11].IsUnlocked)
        {
            HasHelpedTheMusician = true;
        }

        // Mr Skops has to be beaten before unlocking Mr Dark's Dare
        if (!Levels[16].BeatBoss && Levels[17].IsUnlocked)
        {
            Levels[16].BeatBoss = true;
        }

        // All cages have to be collected for Mr Dark's Dare to be unlocked
        if (Levels[17].IsUnlocked && Levels.Any(x => x.HasCages && !x.HasAllCages))
        {
            Levels[17].IsUnlocked = false;
        }
    }
Пример #2
0
    private void Awake()
    {
        livesBar  = FindObjectOfType <LivesCount>();
        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
        sprite    = GetComponentInChildren <SpriteRenderer>();

        bullet = Resources.Load <Bullet>("Bullet");
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        rigidBody           = GetComponent <Rigidbody> ();
        livesCount          = GameObject.FindGameObjectWithTag("LifeCounter").GetComponent <LivesCount>();
        randomItemGenerator = GameObject.FindGameObjectWithTag("RandomItemGenerator").GetComponent <RandomItemGenerator>();
        if (!PlayerPrefs.HasKey("PlayerScore"))
        {
            PlayerPrefs.SetInt("PlayerScore", 0);
        }

        if (!PlayerPrefs.HasKey("PlayerLevel"))
        {
            PlayerPrefs.SetInt("PlayerLevel", 2);
            Debug.Log(PlayerPrefs.GetInt("PlayerLevel"));
        }
        mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamera>();
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     player       = FindObjectOfType <Controller> ();
     gravityForce = player.GetComponent <Rigidbody2D> ().gravityScale;
     livesCount   = FindObjectOfType <LivesCount> ();
 }