void Start() { lights = GetComponent <UnityEngine.Experimental.Rendering.Universal.Light2D>(); sprite = GetComponent <SpriteRenderer>(); sound = GetComponent <AudioSource>(); LifeSystem = FindObjectOfType <LiveCounterScript>(); }
// Use this for initialization void Start() { // Make the game run as fast as possible Application.targetFrameRate = 60; //Load data if (SaveSystem.FileExits()) { PlayerData data = SaveSystem.LoadRubies(); if (data.Dashcooldown != 0) { dashcooldown = data.Dashcooldown; } } GameOver = false; respawnonce = false; // Make the game run as fast as possible Application.targetFrameRate = 60; //camerasettings vcam = GameObject.Find("CM vcam1").GetComponent <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); //player settings healthAmount = 100; IsDead = false; localScale = transform.localScale; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); LifeSystem = FindObjectOfType <LiveCounterScript>(); KunaiSystem = FindObjectOfType <KunaiCounterScript>(); KunaiSystem.Kunai = 10; KunaiFinished = false; sounds = GetComponents <AudioSource>(); material = GetComponent <SpriteRenderer>().material; StepSound = sounds[0]; AttackSound = sounds[1]; LandSound = sounds[2]; JumpSound = sounds[3]; DashSound = sounds[4]; ThrowSound = sounds[5]; DeathMusic = sounds[6]; DeathSound = sounds[7]; //StepSound.Play(); localScale = transform.localScale; }