/// <summary> /// Something went wrong with restoring the live backup, this loads all persistence singeltons from the database (rooms, paths, spawns) /// </summary> /// <returns>success state</returns> public bool NewWorldFallback() { //Only load in stuff that is static and spawns as singleton LiveCache.PreLoadAll <RoomData>(); LiveCache.PreLoadAll <PathwayData>(); LoggingUtility.Log("World restored from data fallback.", LogChannels.Backup, true); return(true); }