private void OnTriggerExit(Collider other) { LittleDude oLd = other.gameObject.GetComponent <LittleDude>(); if (isRed) { if (other.gameObject.CompareTag("Blue")) { if (enemyTargets.Contains(oLd)) { enemyTargets.Remove(oLd); } } } if (isBlue) { if (other.gameObject.CompareTag("Red")) { if (enemyTargets.Contains(oLd)) { enemyTargets.Remove(oLd); } } } }
public void EnemyDetection() { enemiesNearby.Clear(); Collider[] hitColliders = Physics.OverlapSphere(transform.position, panicDistance); foreach (var hitCollider in hitColliders) { if (ld.isBlue && ld.isInOpponentArea) { if (hitCollider.gameObject.CompareTag("Red")) { enemiesNearby.Add(hitCollider.GetComponent <LittleDude>()); } } else if (ld.isRed && ld.isInOpponentArea) { if (hitCollider.gameObject.CompareTag("Blue")) { enemiesNearby.Add(hitCollider.GetComponent <LittleDude>()); } } } if (enemiesNearby.Count > 0) { emergencyOverride = true; closestEnemy = GetClosestEnemy(); ld.SetSprint(); } else { emergencyOverride = false; } }
private void Start() { if (!ld) { ld = GetComponent <LittleDude>(); } }
private void Start() { if (ld == null) { ld = GetComponent <LittleDude>(); } if (!battleInfo) { battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>(); } if (ld.isBlue) { enemyFlag = battleInfo.redFlag; } else { enemyFlag = battleInfo.blueFlag; } if (ld.navTarget != enemyFlag.transform.position) { ld.SetDestination(enemyFlag.transform.position); } }
private void Start() { battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>(); if (!ld) { ld = GetComponent <LittleDude>(); } }
private void FriendlyHitCheck() { LittleDude targ = hitBox.ClosestFriendlyTarget(); if (targ != null) { targ.JailBreak(); } }
private void HitCheck() { LittleDude targ = hitBox.ClosestEnemyTarget(); if (targ != null) { targ.Tag(); } }
public void PopulateTeamLists() { for (int i = 0; i < blueParent.childCount; i++) { LittleDude ldB = blueParent.GetChild(i).GetComponent <LittleDude>(); blueTeam.Add(ldB); LittleDude ldR = redParent.GetChild(i).GetComponent <LittleDude>(); redTeam.Add(ldR); } }
private void Start() { if (!battleInfo) { battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>(); } if (!ld) { ld = GetComponent <LittleDude>(); } StartCoroutine(InvadersCheckRoutine()); }
private void Start() { // Outside scripts setup if (!battleInfo) { battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>(); } if (!ld) { ld = GetComponent <LittleDude>(); } // This template will use it's starting position as it's "return to base" position. startPosition = transform.position; }
private void OnTriggerEnter(Collider other) { LittleDude oLd = other.gameObject.GetComponent <LittleDude>(); if (isRed) { if (other.gameObject.CompareTag("Blue") && !oLd.tagged) { if (!enemyTargets.Contains(oLd)) { enemyTargets.Add(oLd); } } //Friendly if (other.gameObject.CompareTag("Red") && oLd.tagged && oLd.inJail) { if (oLd.transform != GetComponent <LittleDude>()) { if (!friendlyTargets.Contains(oLd)) { friendlyTargets.Add(oLd); } } } } if (isBlue) { if (other.gameObject.CompareTag("Red") && !oLd.tagged) { if (!enemyTargets.Contains(oLd)) { enemyTargets.Add(oLd); } } //Friendly if (other.gameObject.CompareTag("Blue") && oLd.tagged && oLd.inJail) { if (!friendlyTargets.Contains(oLd)) { friendlyTargets.Add(oLd); } } } }
public void GetClosestInvader() { if (ld.isBlue) { if (battleInfo.redInvaders.Count > 0) { target = battleInfo.GetClosest(battleInfo.redInvaders, transform.position); if (target != null) { hasTarget = true; } else { hasTarget = false; } } else { hasTarget = false; } } else { if (battleInfo.blueInvaders.Count > 0) { target = battleInfo.GetClosest(battleInfo.blueInvaders, transform.position); if (target != null) { hasTarget = true; } else { hasTarget = false; } } else { hasTarget = false; } } }
public void PickUp(Transform _flagSlot, LittleDude _ld) { atHomeBase = false; pickedUp = true; dropped = false; if (isBlue) { battleInfo.redHasBlueFlag = true; battleInfo.blueFlagDropped = false; battleInfo.redGuyWithBlueFlag = _ld; } else { battleInfo.blueHasRedFlag = true; battleInfo.redFlagDropped = false; battleInfo.blueGuyWithRedFlag = _ld; } transform.position = _flagSlot.position; transform.parent = _flagSlot; }
private void Update() { if (target != null) { if (target.tagged || !target.isInOpponentArea) { target = null; hasTarget = false; } } if (!ld.tagged) { if (hasTarget) { if (ld.isBlue) { if (battleInfo.redHasBlueFlag && target != battleInfo.redGuyWithBlueFlag) { target = battleInfo.redGuyWithBlueFlag; } } else { if (battleInfo.blueHasRedFlag && target != battleInfo.blueGuyWithRedFlag) { target = battleInfo.blueGuyWithRedFlag; } } ld.SetDestination(target.transform.position); ld.SetSprint(); } else { ld.SetDestination(transform.position); } } }