public void ConfigureMSAADependentSettings() { if (enableMSAA) { // Initially, MSAA will only support forward shaderLitMode = LitShaderMode.Forward; // TODO: The work will be implemented piecemeal to support all passes enableDistortion = false; // no gaussian final color enableSSR = false; } }
public void ConfigureStereoDependentSettings(Camera cam) { if (cam.stereoEnabled) { // Stereo deferred rendering still has the following problems: // VR TODO: Dispatch tile light-list compute per-eye // VR TODO: Update compute lighting shaders for stereo shaderLitMode = LitShaderMode.Forward; // TODO: The work will be implemented piecemeal to support all passes enableMotionVectors = enablePostprocess && !enableMSAA; enableSSR = false; } }