Пример #1
0
        public override void OnFinished()
        {
            //强制类型转换为Buff事件
            ListenBuffCallBackBuffData temp = (ListenBuffCallBackBuffData)this.BuffData;

            Game.Scene.GetComponent <BattleEventSystem>().UnRegisterEvent($"{temp.EventId}{this.TheUnitFrom.Id}", temp.ListenBuffEventNormal);
        }
Пример #2
0
        public override void OnExecute()
        {
            //强制类型转换为Buff事件
            ListenBuffCallBackBuffData temp = (ListenBuffCallBackBuffData)this.BuffData;

            Game.Scene.GetComponent <BattleEventSystem>().RegisterEvent($"{temp.EventId}{this.TheUnitFrom.Id}", temp.ListenBuffEventNormal);

            this.BuffState = BuffState.Running;
        }
Пример #3
0
        public override void AutoAddLinkedBuffs()
        {
            ListenBuffCallBackBuffData listenBuffCallBackBuffData = SkillBuffBases.BuffData as ListenBuffCallBackBuffData;

            if (listenBuffCallBackBuffData.ListenBuffEventNormal == null)
            {
                listenBuffCallBackBuffData.ListenBuffEventNormal = new ListenBuffEvent_Normal();
            }

            //备份Buff Id和对应层数键值对,防止被覆写
            Dictionary <long, int> buffDataBack = new Dictionary <long, int>();

            foreach (var vtdBuffInfo in listenBuffCallBackBuffData.ListenBuffEventNormal.BuffInfoWillBeAdded)
            {
                buffDataBack.Add(vtdBuffInfo.BuffNodeId.Value, vtdBuffInfo.Layers);
            }

            listenBuffCallBackBuffData.ListenBuffEventNormal.BuffInfoWillBeAdded.Clear();

            foreach (var connection in this.connectionPorts)
            {
                //只有出方向的端口才是添加LinkedBuffId的地方
                if (connection.direction == Direction.Out)
                {
                    foreach (var connectTagrets in connection.connections)
                    {
                        BuffNodeBase targetNode = (connectTagrets.body as BuffNodeBase);
                        if (targetNode != null)
                        {
                            listenBuffCallBackBuffData.ListenBuffEventNormal.BuffInfoWillBeAdded.Add(new VTD_BuffInfo()
                            {
                                BuffNodeId = targetNode.Skill_GetNodeData().NodeId
                            });
                        }
                    }

                    foreach (var vtdBuffInfo in listenBuffCallBackBuffData.ListenBuffEventNormal.BuffInfoWillBeAdded)
                    {
                        if (buffDataBack.TryGetValue(vtdBuffInfo.BuffNodeId.Value, out var buffLayer))
                        {
                            vtdBuffInfo.Layers = buffLayer;
                        }
                    }
                    return;
                }
            }
        }