Пример #1
0
 // invokeRepeating
 private void SpawnRepeating()
 {
     // create the stack
     // create the method in a Utils class
     spawnStack = ListUtils.CreateShuffleStack(spawnPoints);
     InvokeRepeating("Spawn", spawnDelay, spawnInterval);
 }
Пример #2
0
    // spawn a single enemy ship
    private void Spawn()
    {
        if (spawnStack.Count == 0)
        {
            // reshuffle the stack again
            spawnStack = ListUtils.CreateShuffleStack(spawnPoints);
        }
        var spawnPoint = spawnStack.Pop();

        //var enemy = Instantiate(enemyPrefab); //adds to the hierachy base level
        var enemy = Instantiate(enemyPrefab, enemyParent.transform);

        enemy.transform.position = spawnPoint.transform.position;
    }
 // Update is called once per frame
 private void SpawnRepeating()
 {
     spawnStack = ListUtils.CreateShuffleStack(spawnPoints);
     InvokeRepeating("Spawn", spawnDelay, spawnInterval);
 }