public void GetPathForPlayerTest() { var map = new ListMap(11); var player = new ListPlayer(1, 11, new Config()); var redPlayer = new ListPlayer(2, 11, new Config()); var pathfinder = new Pathfinder(map, player.Me); //map.TakeHex(PlayerType.Red, 5, 1); pathfinder = new Pathfinder(map, player.Me); var path = pathfinder.GetPathForPlayer(); //Assert.AreEqual(11, path.Count); map.TakeHex(PlayerType.Red, 3, 2); map.TakeHex(PlayerType.Red, 2, 2); map.TakeHex(PlayerType.Red, 2, 0); map.TakeHex(PlayerType.Red, 2, 1); map.TakeHex(PlayerType.Red, 2, 3); map.TakeHex(PlayerType.Red, 2, 4); map.TakeHex(PlayerType.Red, 2, 5); var blueMap = new ListMap(map.Size); blueMap.InjectFrom <CloneInjection>(map); pathfinder = new Pathfinder(map, redPlayer.Me); path = pathfinder.GetPathForPlayer(); TestContext.WriteLine(pathfinder.GetLog()); path.ForEach(x => map.TakeHex(PlayerType.Red, x.Row, x.Column)); TestContext.WriteLine(map.GetMapMatrix().ToString().Replace('0', '_')); //pathfinder = new Pathfinder(blueMap, player, true); //path = pathfinder.GetPathForPlayer(); //path.ForEach(x => blueMap.TakeHex(PlayerType.Blue, x.Row, x.Column)); //TestContext.WriteLine(pathfinder.GetLog()); //TestContext.WriteLine(blueMap.GetMapMatrix().ToString().Replace('0', '_')); //Assert.AreEqual(11, path.Count); }