protected virtual void OnLoopEnd() { CurrentQuote = ""; ListActiveSFX.Clear(); DicActiveAnimationObject.Clear(); for (int L = 0; L < ListAnimationLayer.Count; L++) { foreach (VisibleTimeline ActiveBitmap in ListAnimationLayer[L].ListVisibleObject) { ActiveBitmap.OnDeathFrame(this); } foreach (MarkerTimeline ActiveMarker in ListAnimationLayer[L].ListActiveMarker) { ActiveMarker.OnDeathFrame(this); } foreach (PolygonCutterTimeline ActivePolygonCutter in ListAnimationLayer[L].ListPolygonCutter) { ActivePolygonCutter.OnDeathFrame(this); } ListAnimationLayer[L].ResetAnimationLayer(); } ActiveKeyFrame = LoopStart; for (int F = 0; F <= ActiveKeyFrame; F++) { UpdateKeyFrame(F); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (ActiveKeyFrame >= LoopEnd) { HasEnded = true; ActiveKeyFrame = LoopStart; CurrentQuote = ""; ListActiveSFX.Clear(); for (int L = 0; L < ListAnimationLayer.Count; L++) { ListAnimationLayer[L].ResetAnimationLayer(); } for (int F = 0; F <= ActiveKeyFrame; F++) { UpdateKeyFrame(F); } } }