Пример #1
0
        private void ParticleHandler_OnParticleCollided(object sender, GameObject obj)
        {
            var s = obj.GetComponent <GlassThrowable>();


            if (s != null && !_container.IsEmpty)
            {
                s.Fill(_liquid);
                _container.Deplete(false);
                //if (_container.IsEmpty)
                //_particles.Stop();
            }
        }