Пример #1
0
        public void Load(Dungeon D)
        {
            this.D = D;

            LuaLineReader reader = new LuaLineReader(D.DungeonLuaFile);

            while (true)
            {
                string line = reader.Get();

                if (line == null)
                {
                    break;
                }

                try
                {
                    LoadLine(line, reader);
                }
                catch (EndOfFileException)
                {
                    Lint.MsgErr("FATAL: Unexpected end of file.");
                    break;
                }
            }

            Lint.MsgVerbose("{0} entities loaded", D.EntitiesById.Values.Count);

            D.CreateReverseConnectors();
        }
Пример #2
0
        private void LoadLine(string line, LuaLineReader reader)
        {
            if (line.StartsWith("mapName("))
            {
                ++m_CurLevel;
                Lint.MsgVerbose("Reading level {0}", m_CurLevel);
            }
            else if (line.StartsWith("setWallSet") || line.StartsWith("playStream"))
            {
                return;
            }
            else if (line.StartsWith("mapDesc([["))
            {
                while (reader.GetOrThrow() != "]])")
                {
                    ;                                                  // skip map
                }
            }
            else if (line.StartsWith("spawn"))
            {
                Tuple <Entity, string> T = LineEntityReader.CreateEntity(m_CurLevel, line, reader, D.Assets);

                D.AddEntity(T.Item1, m_CurLevel);

                if (T.Item2 != null)
                {
                    LoadLine(T.Item2, reader);
                }
            }
        }
Пример #3
0
        void LoadLuaAssetsFromFile(string file)
        {
            Lint.MsgVerbose("Loading {0}...", file);
            m_LuaFiles.Push(file);

            if (file.StartsWith("assets/"))
            {
                return;
            }

            if (file.StartsWith("mod_assets/"))
            {
                file = Path.Combine(m_DungeonDirectory, file.Replace('/', '\\'));
            }

            m_Lua.DoFile(file);
            m_LuaFiles.Pop();
        }
Пример #4
0
 public void Lua_MapName(string mapName)
 {
     ++m_Level;
     Lint.MsgVerbose("Reading level {0}", m_Level);
 }