Пример #1
0
 private void StatusChanged(object sender, LinkableComponentStatusChangeEventArgs e)
 {
     formerStatus  = e.OldStatus;
     currentStatus = e.NewStatus;
 }
        public override string StatusChangeEventMessage(LinkableComponentStatus oldStatus, LinkableComponentStatus newStatus)
        {
            if (newStatus == LinkableComponentStatus.Updated
                || newStatus == LinkableComponentStatus.Updating
                || newStatus == LinkableComponentStatus.WaitingForData)
            {
                // This accesses engine so newStatus has to appropriate for the engine to still be available

                string engineTime = new Time(((IEngineTime)Engine).GetCurrentTime()).ToString();

                return string.Format("{0} at engine time {1}",
                    base.StatusChangeEventMessage(oldStatus, newStatus),
                    engineTime);
            }
            else
                return base.StatusChangeEventMessage(oldStatus, newStatus);
        }