Пример #1
0
    QueuedAction GenerateQueueAction(StoryOutput output)
    {
        if (output is StoryText)
        {
            GameObject textElement = Instantiate(textTemplate);

            QueuedDisplayText action = new QueuedDisplayText(textElement, output);

            return(action);
        }
        else if (output is StoryLink)
        {
            GameObject newLinkElement = Instantiate(linkTemplate);

            LinkButton link = newLinkElement.GetComponent <LinkButton>();

            link.Initialize(() => {
                link.Deactivate(true);
                this.DoLink((StoryLink)output);
            }, output.Text);

            return(new QueuedDisplayLink(newLinkElement, (StoryLink)output));
        }
        return(new EmptyQueueAction());
    }