/// <summary> /// Method to be called when a line of bricks stack is cleared. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GameBoard_LineCleared(object sender, EventArgs e) { LinesCleared += 1; Score += Level * 10; UpdateInfo(0, Score.ToString()); UpdateInfo(2, LinesCleared.ToString()); if (LinesCleared % 10 == 0) { Level += 1; UpdateInfo(1, Level.ToString()); } }
/// <summary> /// Game constructor. /// </summary> public Game() { Level = 1; Score = 0; LinesCleared = 0; GameBoard = new Board(new int[] { 10, 20 }, new int[] { 2, 1 }); GameBoard.LineCleared += GameBoard_LineCleared; UpdateInfo(0, Score.ToString()); UpdateInfo(1, Level.ToString()); UpdateInfo(2, LinesCleared.ToString()); IsOver = false; }