internal static int GetNewTier(Item item, List <float> stats, int[] mods, int amount) { if (item.baseTier == 0 && item.originalName != "Wooden Spear") { item.baseTier = Item.LoadItem(item.originalName).tier; } // long total = 0; //damage for (int i = 0; i < item.damage.Length; i++) { total += item.damage[i] * 15; } //resistance for (int i = 0; i < item.resistance.Length; i++) { total += item.resistance[i] * 15; } //stats total += (item.healthBuff * 10) + item.durability + item.agility + (item.staminaBuff * 5) + Convert.ToInt64(item.critChance) + Convert.ToInt64(item.critMult); if (item.perk != null) { total += (200 * item.perk.tier) + 200; } foreach (int i in mods) { if (i == 0 || i > 4) { total += (long)(stats[i] * 10) * amount; } else if (i > -1) { total += (long)stats[i] * amount; } } // return(Convert.ToInt32(Linear.ALinear(total, 0.07))); }