Пример #1
0
        /// <summary>
        /// Adds the line.
        /// </summary>
        /// <param name="points">The points.</param>
        /// <param name="argb">ARGB.</param>
        public void AddLine(float[] points, float width, int argb)
        {
            // a float is 4 bytes, therefore we multiply the number if
            // vertices with 4.
            ByteBuffer vbb = ByteBuffer.AllocateDirect(points.Length * 4);

            vbb.Order(ByteOrder.NativeOrder());
            FloatBuffer vertexBuffer = vbb.AsFloatBuffer();

            vertexBuffer.Put(points);
            vertexBuffer.Position(0);

            LineProcessed line = new LineProcessed()
            {
                Vertices = vertexBuffer,
                Color    = argb,
                Width    = width,
                Count    = points.Length / 3
            };

            _lines.Add(line);
        }
Пример #2
0
		/// <summary>
		/// Adds the line.
		/// </summary>
		/// <param name="points">The points.</param>
		/// <param name="argb">ARGB.</param>
		public void AddLine(float[] points, float width, int argb)
		{
            lock (_triangles)
            {
                // a float is 4 bytes, therefore we multiply the number if
                // vertices with 4.
                ByteBuffer vbb = ByteBuffer.AllocateDirect(points.Length * 4);
                vbb.Order(ByteOrder.NativeOrder());
                FloatBuffer vertexBuffer = vbb.AsFloatBuffer();
                vertexBuffer.Put(points);
                vertexBuffer.Position(0);

                LineProcessed line = new LineProcessed()
                {
                    Vertices = vertexBuffer,
                    Color = argb,
                    Width = width,
                    Count = points.Length / 3
                };
                _lines.Add(line);
            }
		}