public void UpperLimitTest() { var input = new MapCoordinate(99, 0); var nav = new TestNavigator(); nav.Expect((GridDirection.East, input, 1), (true, new MapCoordinate(100, 0))); var w = new LimitedRangeNavigator <GridDirection>(nav, 0, 0, 100, 100); w.NavigateTo(GridDirection.East, input, out var m, 1).Should().BeFalse(); m.Should().Be(new MapCoordinate(100, 0)); }
RotationGridNavigator CreateNavigator(RenderType renderType, bool wrap) { var baseNav = GridNavigation.CreateNavigator(renderType); if (LimitX != null || LimitY != null) { var limitX = LimitX ?? new Range(int.MinValue, int.MinValue); var limitY = LimitY ?? new Range(int.MinValue, int.MinValue); baseNav = new LimitedRangeNavigator<GridDirection>(baseNav, limitX.Min, limitY.Min, limitX.Max, limitY.Max); } else if (!wrap && (WrapAroundX != null || WrapAroundY != null)) { var limitX = WrapAroundX ?? new Range(int.MinValue, int.MinValue); var limitY = WrapAroundY ?? new Range(int.MinValue, int.MinValue); baseNav = new LimitedRangeNavigator<GridDirection>(baseNav, limitX.Min, limitY.Min, limitX.Max, limitY.Max); } if (wrap) { var wrapNav = baseNav.Wrap(WrapAroundX, WrapAroundY); return new RotationGridNavigator(wrapNav, RotationSteps * 2); } return new RotationGridNavigator(baseNav, RotationSteps * 2); }
public static void Main(string[] args) { Console.WriteLine("Starting"); var terrainTypes = new TerrainTypes(); var map = TerrainMap.CreateMap(terrainTypes); var renderType = RenderType.Grid; var navigator = new LimitedRangeNavigator <GridDirection>(GridNavigation.CreateNavigator(renderType), map.Width, map.Height); var desert = new TextTile("Desert", '.', ConsoleColor.DarkYellow); var tileRegistry = new BasicTileRegistry <TextTile>() { { "terrain.grasland", new TextTile("Gras", 'g', ConsoleColor.DarkGreen) }, { "terrain.desert", desert }, { "terrain.hills", new TextTile("Hills", 'h', ConsoleColor.Gray) }, { "terrain.plains", new TextTile("Plains", '_', ConsoleColor.Green) } }; var list = new List <ITileMatcher <TextTile, Nothing> > { new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Desert, navigator, tileRegistry, "terrain.desert"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Grasland, navigator, tileRegistry, "terrain.grasland"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Hills, navigator, tileRegistry, "terrain.hills"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Plains, navigator, tileRegistry, "terrain.plains") }; var bMatcher = new AggregateTileMatcher <TextTile, Nothing>(list); var viewport = new MapViewport(renderType) { SizeInTiles = new IntDimension(20, 20), CenterPoint = new ContinuousViewportCoordinates(0, 0) }; var consoleRenderer = new ViewportRenderer <TextTile, Nothing>(viewport) { RenderTarget = new ConsoleRenderer() }; var plotOp = new PlotOperation <TextTile, Nothing>(bMatcher, renderType, consoleRenderer); var t = new GridPlotter(viewport, navigator); do { t.Draw(plotOp); var consoleKeyInfo = Console.ReadKey(true); if (consoleKeyInfo.Key == ConsoleKey.Escape || consoleKeyInfo.Key == ConsoleKey.Enter) { break; } var center = viewport.CenterPoint; if (consoleKeyInfo.Key == ConsoleKey.LeftArrow) { center += new ContinuousViewportCoordinates(-1, 0); } if (consoleKeyInfo.Key == ConsoleKey.RightArrow) { center += new ContinuousViewportCoordinates(+1, 0); } if (consoleKeyInfo.Key == ConsoleKey.UpArrow) { center += new ContinuousViewportCoordinates(0, -1); } if (consoleKeyInfo.Key == ConsoleKey.DownArrow) { center += new ContinuousViewportCoordinates(0, +1); } viewport.CenterPoint = center; } while (true); }