Пример #1
0
        protected override double StrainValueOf(DifficultyHitObject current)
        {
            // changing from/to a drum roll or a swell does not constitute a colour change.
            // hits spaced more than a second apart are also exempt from colour strain.
            if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
            {
                monoHistory.Clear();

                var currentHit = current.BaseObject as Hit;
                currentMonoLength = currentHit != null ? 1 : 0;
                previousHitType   = currentHit?.Type;

                return(0.0);
            }

            var taikoCurrent = (TaikoDifficultyHitObject)current;

            double objectStrain = 0.0;

            if (previousHitType != null && taikoCurrent.HitType != previousHitType)
            {
                // The colour has changed.
                objectStrain = 1.0;

                if (monoHistory.Count < 2)
                {
                    // There needs to be at least two streaks to determine a strain.
                    objectStrain = 0.0;
                }
                else if ((monoHistory[^ 1] + currentMonoLength) % 2 == 0)
Пример #2
0
        public void TestClearQueue()
        {
            queue.Enqueue(3);
            queue.Enqueue(5);
            Assert.AreEqual(2, queue.Count);

            queue.Clear();
            Assert.AreEqual(0, queue.Count);
            Assert.Throws <ArgumentOutOfRangeException>(() => _ = queue[0]);

            queue.Enqueue(7);
            Assert.AreEqual(1, queue.Count);
            Assert.AreEqual(7, queue[0]);
            Assert.Throws <ArgumentOutOfRangeException>(() => _ = queue[1]);

            queue.Enqueue(9);
            Assert.AreEqual(2, queue.Count);
            Assert.AreEqual(9, queue[1]);
        }