Пример #1
0
 public bool TryGetLimb(long id, out LimbNode limb)
 {
     if (_limbDic is null)
     {
         limb = default;
         return(false);
     }
     return(_limbDic.TryGetValue(id, out limb));
 }
Пример #2
0
        public ModelList(FbxNode objectsNode)
        {
            var meshDic = new BufferPooledDictionary <long, MeshModel>();
            var limbDic = new BufferPooledDictionary <long, LimbNode>();
            var nullDic = new BufferPooledDictionary <long, NullModel>();

            try {
                using var indexBuf = new ValueTypeRentMemory <int>(objectsNode.Children.Count, false);
                var modelCount = objectsNode.FindChildIndexAll(FbxConstStrings.Model(), indexBuf.AsSpan());
                foreach (var i in indexBuf.AsSpan(0, modelCount))
                {
                    var modelNode = objectsNode.Children[i];
                    var modelType = modelNode.Properties[2].AsString().ToModelType();

                    switch (modelType)
                    {
                    case ModelType.LimbNode: {
                        var limb = new LimbNode(modelNode);
                        limbDic.Add(limb.ID, limb);
                        break;
                    }

                    case ModelType.Mesh: {
                        var meshModel = new MeshModel(modelNode);
                        meshDic.Add(meshModel.ID, meshModel);
                        break;
                    }

                    case ModelType.Null: {
                        var nullModel = new NullModel(modelNode);
                        nullDic.Add(nullModel.ID, nullModel);
                        break;
                    }

                    case ModelType.Unknown:
                    default:
                        break;
                    }
                }
                _meshDic = meshDic;
                _limbDic = limbDic;
                _nullDic = nullDic;
            }
            catch {
                meshDic.Dispose();
                limbDic.Dispose();
                nullDic.Dispose();
                throw;
            }
        }