public void AddGaitTarget(Transform newTarget, LimbController.LegMode legMode) { Debug.Log(name + " add gate target " + newTarget.name); if (gaitSequenceTarget == null) { gaitSequenceTarget = new List <Transform>(); } gaitSequenceTarget.Add(newTarget); if (gaitSequenceMode == null) { gaitSequenceMode = new List <LimbController.LegMode>(); } gaitSequenceMode.Add(legMode); }
public void AddGaitTarget(Transform newTarget, LimbController.LegMode newMode) { limbIK.AddGaitTarget(newTarget, newMode); }