Пример #1
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            using (var reader = cache.CreateReader(cache.DefaultAddressTranslator))
            {
                var model = new GeometryModel(item.FileName())
                {
                    CoordinateSystem = CoordinateSystem.Default
                };

                var shaderRefs = Lightmaps.SelectMany(m => m.Materials)
                                 .Where(m => m.ShaderReference.TagId >= 0)
                                 .GroupBy(m => m.ShaderReference.TagId)
                                 .Select(g => g.First().ShaderReference)
                                 .ToList();

                var shaderIds = shaderRefs.Select(r => r.TagId).ToList();

                model.Materials.AddRange(Halo1Common.GetMaterials(shaderRefs, reader));

                reader.Seek(SurfacePointer.Address, SeekOrigin.Begin);
                var indices = reader.ReadEnumerable <ushort>(SurfaceCount * 3).ToArray();

                var gRegion = new GeometryRegion {
                    Name = "Clusters"
                };

                int sectionIndex = 0;
                foreach (var section in Lightmaps)
                {
                    if (section.Materials.Count == 0)
                    {
                        continue;
                    }

                    var localIndices = new List <int>();
                    var vertices     = new List <WorldVertex>();
                    var submeshes    = new List <IGeometrySubmesh>();

                    var gPermutation = new GeometryPermutation
                    {
                        SourceIndex = Lightmaps.IndexOf(section),
                        Name        = sectionIndex.ToString("D3", CultureInfo.CurrentCulture),
                        MeshIndex   = sectionIndex,
                        MeshCount   = 1
                    };

                    foreach (var submesh in section.Materials)
                    {
                        reader.Seek(submesh.VertexPointer.Address, SeekOrigin.Begin);

                        submeshes.Add(new GeometrySubmesh
                        {
                            MaterialIndex = (short)shaderIds.IndexOf(submesh.ShaderReference.TagId),
                            IndexStart    = localIndices.Count,
                            IndexLength   = submesh.SurfaceCount * 3
                        });

                        localIndices.AddRange(
                            indices.Skip(submesh.SurfaceIndex * 3)
                            .Take(submesh.SurfaceCount * 3)
                            .Select(i => i + vertices.Count)
                            );

                        var vertsTemp = reader.ReadEnumerable <WorldVertex>(submesh.VertexCount).ToList();
                        vertices.AddRange(vertsTemp);
                    }

                    gRegion.Permutations.Add(gPermutation);

                    model.Meshes.Add(new GeometryMesh
                    {
                        IndexFormat   = IndexFormat.TriangleList,
                        VertexWeights = VertexWeights.None,
                        Indicies      = localIndices.ToArray(),
                        Vertices      = vertices.ToArray(),
                        Submeshes     = submeshes
                    });

                    sectionIndex++;
                }

                model.Regions.Add(gRegion);

                return(model);
            }
        }