Пример #1
0
 protected override void LoadContent()
 {
   this.lightingPostEffect = new LightingPostEffect();
   this.lightMapsRth = this.TargetRenderingManager.TakeTarget();
   this.TargetRenderingManager.PreDraw += new Action<GameTime>(this.PreDraw);
 }
Пример #2
0
 protected override void LoadContent()
 {
     this.lightingPostEffect              = new LightingPostEffect();
     this.lightMapsRth                    = this.TargetRenderingManager.TakeTarget();
     this.TargetRenderingManager.PreDraw += new Action <GameTime>(this.PreDraw);
 }