protected override void LoadContent() { this.lightingPostEffect = new LightingPostEffect(); this.lightMapsRth = this.TargetRenderingManager.TakeTarget(); this.TargetRenderingManager.PreDraw += new Action<GameTime>(this.PreDraw); }
protected override void LoadContent() { this.lightingPostEffect = new LightingPostEffect(); this.lightMapsRth = this.TargetRenderingManager.TakeTarget(); this.TargetRenderingManager.PreDraw += new Action <GameTime>(this.PreDraw); }